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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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eb86ab60af
TEXTURES patches can now be loaded from anywhere inside resource. Configs: things from "Cameras and Interpolation" and "Boom Items" categories weren't rendered in Visual modes. Configs: several new icons are now used for things. Reverted sectors rendering from 1.12b, because it was done in too hackish way and was causing more and more problems. Models rendered height is now 25% lower instead. Models rendering height can be toggled between normal and 85% in Preferences->Appearance->"Scale models in Visual modes" Fixed several small bugs here and there.
147 lines
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7.3 KiB
XML
147 lines
No EOL
7.3 KiB
XML
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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associated with the data types.
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... ado.net/XML headers & schema ...
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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text/value conversion through the TypeConverter architecture.
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mimetype set.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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mimetype: application/x-microsoft.net.object.bytearray.base64
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