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68 lines
1.6 KiB
C#
Executable file
68 lines
1.6 KiB
C#
Executable file
#region ================== Namespaces
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using System.Threading;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Map;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[ErrorChecker("Check obsolete things", true, 50)]
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public class CheckObsoleteThings : ErrorChecker
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{
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#region ================== Constants
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private const int PROGRESS_STEP = 10;
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#endregion
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#region ================== Properties
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// Only possible when the game configuration supports the use of decorate
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public override bool SkipCheck { get { return string.IsNullOrEmpty(General.Map.Config.DecorateGames); } }
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#endregion
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#region ================== Constructor / Destructor
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public CheckObsoleteThings()
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{
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// Total progress is done when all things are checked
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SetTotalProgress(General.Map.Map.Things.Count / PROGRESS_STEP);
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}
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#endregion
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#region ================== Methods
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// This runs the check
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public override void Run()
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{
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int progress = 0;
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int stepprogress = 0;
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// Go for all things
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foreach(Thing t in General.Map.Map.Things)
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{
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ThingTypeInfo info = General.Map.Data.GetThingInfoEx(t.Type);
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if(info != null && info.IsObsolete)
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{
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SubmitResult(new ResultObsoleteThing(t, info.ObsoleteMessage));
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}
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// Handle thread interruption
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try { Thread.Sleep(0); } catch(ThreadInterruptedException) { return; }
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// We are making progress!
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if((++progress / PROGRESS_STEP) > stepprogress)
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{
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stepprogress = (progress / PROGRESS_STEP);
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AddProgress(1);
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}
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}
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}
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#endregion
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}
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}
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