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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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126 lines
3.5 KiB
C#
Executable file
126 lines
3.5 KiB
C#
Executable file
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#region ================== Copyright (c) 2016 Boris Iwanski
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/*
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* Copyright (c) 2016 Boris Iwanski https://github.com/biwa/automapmode
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using CodeImp.DoomBuilder.Plugins;
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#endregion
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namespace CodeImp.DoomBuilder.AutomapMode
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{
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//
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// MANDATORY: The plug!
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// This is an important class to the Doom Builder core. Every plugin must
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// have exactly 1 class that inherits from Plug. When the plugin is loaded,
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// this class is instantiated and used to receive events from the core.
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// Make sure the class is public, because only public classes can be seen
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// by the core.
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//
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public class BuilderPlug : Plug
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{
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#region ================== Variables
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private float highlightrange;
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// Static instance. We can't use a real static class, because BuilderPlug must
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// be instantiated by the core, so we keep a static reference. (this technique
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// should be familiar to object-oriented programmers)
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private static BuilderPlug me;
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#endregion
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#region ================== Properties
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public float HighlightRange { get { return highlightrange; } }
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public string SecretFlag { get { return General.Map.UDMF ? "secret" : "32"; } }
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public string HiddenFlag { get { return General.Map.UDMF ? "dontdraw" : "128"; } }
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// This plugin relies on some functionality that wasn't there in older versions
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public override int MinimumRevision { get { return 2651; } }
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// Static property to access the BuilderPlug
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public static BuilderPlug Me { get { return me; } }
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#endregion
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#region ================== Methods
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// This event is called when the plugin is initialized
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public override void OnInitialize()
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{
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base.OnInitialize();
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// This binds the methods in this class that have the BeginAction
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// and EndAction attributes with their actions. Without this, the
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// attributes are useless. Note that in classes derived from EditMode
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// this is not needed, because they are bound automatically when the
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// editing mode is engaged.
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General.Actions.BindMethods(this);
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// TODO: Add DB2 version check so that old DB2 versions won't crash
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// General.ErrorLogger.Add(ErrorType.Error, "zomg!");
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// Keep a static reference
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me = this;
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LoadSettings();
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}
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//mxd
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public override void OnMapOpenEnd()
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{
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AutomapMode mode = General.Editing.Mode as AutomapMode;
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if(mode != null)
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{
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mode.UpdateValidLinedefs();
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mode.UpdateSecretSectors();
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}
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base.OnMapOpenEnd();
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}
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//mxd
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public override void OnMapNewEnd()
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{
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AutomapMode mode = General.Editing.Mode as AutomapMode;
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if(mode != null)
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{
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mode.UpdateValidLinedefs();
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mode.UpdateSecretSectors();
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}
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base.OnMapNewEnd();
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}
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// This is called when the plugin is terminated
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public override void Dispose()
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{
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base.Dispose();
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// This must be called to remove bound methods for actions.
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General.Actions.UnbindMethods(this);
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}
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private void LoadSettings()
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{
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highlightrange = General.Settings.ReadPluginSetting("buildermodes", "highlightrange", 20);
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}
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#endregion
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}
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}
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