UltimateZoneBuilder/Build/Configurations/Includes/DSDADoom_misc.cfg

908 lines
12 KiB
INI

linedefflags
{
twosided = "Doublesided";
dontpegtop = "Upper unpegged";
dontpegbottom = "Lower unpegged";
blocking = "Impassable";
blockeverything = "Block everything";
blockplayers = "Block players";
blockmonsters = "Block monsters";
blocklandmonsters = "Block land monsters";
blockfloaters = "Block floating monsters";
blocksound = "Block sound";
blockprojectiles = "Block projectiles";
blockhitscan = "Block hitscans";
blockuse = "Block use actions";
blocksight = "Block monster line of sight";
jumpover = "Jump-over railing";
clipmidtex = "Clip middle texture";
wrapmidtex = "Wrap middle texture";
midtex3dimpassible = "Projectile shoot-through middle texture";
midtex3d = "Walkable middle texture";
mapped = "Initially shown on map";
secret = "Shown as 1-sided on map";
dontdraw = "Not shown on map";
transparent = "Transparent (25% opacity)";
translucent = "Translucent (obsolete)";
monsteractivate = "Monster activates";
}
linedefactivations
{
repeatspecial
{
name = "Repeatable action";
istrigger = false;
}
playeruse = "When player presses use";
playercross = "When player walks over";
playerpush = "When player bumps";
monsteruse = "When monster presses use";
monstercross = "When monster walks over";
monsterpush = "When monsters bumps";
anycross = "Any crossing non-missile activates";
missilecross = "When projectile crosses";
impact = "On player hitscan/projectile impact";
checkswitchrange
{
name = "Switch height check";
istrigger = false;
}
passuse
{
name = "Pass use on";
istrigger = false;
}
firstsideonly
{
name = "Front side only";
istrigger = false;
}
playeruseback
{
name = "Player can use from back side";
istrigger = false;
}
}
// Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
linedefflagstranslation
{
include("Doom_misc.cfg", "linedefflagstranslation");
include("Hexen_misc.cfg", "linedefflagstranslation");
6144 = "playeruse,passuse"; //mxd
7168 = "impact,missilecross"; //mxd
16384 = "blockplayers";
}
sidedefflags
{
clipmidtex = "Clip middle texture";
wrapmidtex = "Wrap middle texture";
smoothlighting = "Smooth lighting";
nofakecontrast = "Even lighting";
}
thingflags
{
skill1 = "Skill 1";
skill2 = "Skill 2";
skill3 = "Skill 3";
skill4 = "Skill 4";
skill5 = "Skill 5";
single = "Singleplayer";
coop = "Cooperative";
dm = "Deathmatch";
friend = "Friendly (MBF logic)";
ambush = "Ambush players";
dormant = "Dormant";
translucent = "Translucent (25%)";
invisible = "Invisible";
countsecret = "Count as secret";
}
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
skills
{
skill1;
skill2;
skill3;
skill4;
skill5;
}
gamemodes
{
single { requiredgroups = "skills"; }
coop { requiredgroups = "skills"; }
dm { ignoredgroups = "skills"; }
}
}
//mxd. Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
include("Doom_misc.cfg", "thingflagstranslation");
include("Hexen_misc.cfg", "thingflagstranslation");
256 = "single";
512 = "coop";
1024 = "dm";
2048 = "translucent";
4096 = "invisible";
8192 = "friend";
}
// Default flags for first new thing
defaultthingflags
{
skill1;
skill2;
skill3;
skill4;
skill5;
single;
coop;
dm;
}
// Default thing filters
// (these are not required, just useful for new users)
thingsfilters
{
filter0
{
name = "Keys only";
category = "keys";
type = -1;
}
filter1
{
name = "Deathmatch";
category = "";
type = -1;
fields
{
dm = true;
}
}
filter2
{
name = "Cooperative";
category = "";
type = -1;
fields
{
coop = true;
}
}
filter3
{
name = "Skill 1";
category = "";
type = -1;
fields
{
skill1 = true;
}
}
filter4
{
name = "Skill 2";
category = "";
type = -1;
fields
{
skill2 = true;
}
}
filter5
{
name = "Skill 3";
category = "";
type = -1;
fields
{
skill3 = true;
}
}
filter6
{
name = "Skill 4";
category = "";
type = -1;
fields
{
skill4 = true;
}
}
filter7
{
name = "Skill 5";
category = "";
type = -1;
fields
{
skill5 = true;
}
}
}
// Things flags masks
include("Hexen_misc.cfg", "thingflagsmasks");
/*
ADDITIONAL UNIVERSAL DOOM MAP FORMAT FIELD DEFINITIONS
Only add fields here that Doom Builder does not edit with its own user-interface!
The "default" field must match the UDMF specifications!
Field data types:
0 = integer *
1 = float
2 = string
3 = bool
4 = linedef action (integer) *
5 = sector effect (integer) *
6 = texture (string)
7 = flat (string)
8 = angle in degrees (integer)
9 = angle in radians (float)
10 = XXRRGGBB color (integer)
11 = enum option (integer) *
12 = enum bits (integer) *
13 = sector tag (integer) *
14 = thing tag (integer) *
15 = linedef tag (integer) *
16 = enum option (string)
17 = angle in degrees (float)
22 = byte angle (integer)
*/
universalfields
{
linedef
{
comment
{
type = 2;
default = "";
}
health
{
type = 0;
default = 0;
managed = false;
}
healthgroup
{
type = 0;
default = 0;
managed = false;
}
// Should be moved to flags eventually
damagespecial
{
type = 3;
default = false;
managed = false;
}
// Should be moved to flags eventually
deathspecial
{
type = 3;
default = false;
managed = false;
}
automapstyle
{
type = 11;
default = 0;
enum
{
0 = "Default";
1 = "One-sided wall";
2 = "Two-sided wall";
3 = "Floor levels of front and back sectors are different";
4 = "Ceiling levels of front and back sectors are different";
5 = "3D floor border";
6 = "Wall with special non-door action";
7 = "Secret door";
8 = "Wall not seen yet";
9 = "Locked door";
10 = "Intra-level teleporter";
11 = "Inter-level or game-ending teleporter";
12 = "Unexplored secret wall";
13 = "Portal line";
}
managed = false;
}
arg0str
{
type = 2;
default = "";
}
alpha
{
type = 1;
default = 1.0;
}
locknumber
{
type = 0;
default = 0;
}
}
sidedef
{
comment
{
type = 2;
default = "";
}
scalex_mid
{
type = 1;
default = 1.0;
}
lightabsolute
{
type = 3;
default = false;
}
offsetx_top
{
type = 1;
default = 0.0;
}
scalex_bottom
{
type = 1;
default = 1.0;
}
offsety_bottom
{
type = 1;
default = 0.0;
}
offsetx_bottom
{
type = 1;
default = 0.0;
}
scaley_bottom
{
type = 1;
default = 1.0;
}
light
{
type = 0;
default = 0;
}
offsetx_mid
{
type = 1;
default = 0.0;
}
offsety_top
{
type = 1;
default = 0.0;
}
scaley_top
{
type = 1;
default = 1.0;
}
scaley_mid
{
type = 1;
default = 1.0;
}
offsety_mid
{
type = 1;
default = 0.0;
}
scalex_top
{
type = 1;
default = 1.0;
}
light_top
{
type = 0;
default = 0;
}
lightabsolute_top
{
type = 3;
default = false;
}
light_mid
{
type = 0;
default = 0;
}
lightabsolute_mid
{
type = 3;
default = false;
}
light_bottom
{
type = 0;
default = 0;
}
lightabsolute_bottom
{
type = 3;
default = false;
}
xscroll
{
type = 1;
default = 0.0;
managed = false;
}
yscroll
{
type = 1;
default = 0.0;
managed = false;
}
xscrolltop
{
type = 1;
default = 0.0;
managed = false;
}
yscrolltop
{
type = 1;
default = 0.0;
managed = false;
}
xscrollmid
{
type = 1;
default = 0.0;
managed = false;
}
yscrollmid
{
type = 1;
default = 0.0;
managed = false;
}
xscrollbottom
{
type = 1;
default = 0.0;
managed = false;
}
yscrollbottom
{
type = 1;
default = 0.0;
managed = false;
}
}
thing
{
comment
{
type = 2;
default = "";
}
gravity
{
type = 1;
default = 0.0;
}
alpha
{
type = 1;
default = 1.0;
}
health
{
type = 1;
default = 1.0;
}
arg0str
{
type = 2;
default = "";
}
}
sector
{
comment
{
type = 2;
default = "";
}
ypanningfloor
{
type = 1;
default = 0.0;
}
xpanningfloor
{
type = 1;
default = 0.0;
}
lightfloorabsolute
{
type = 3;
default = false;
}
lightfloor
{
type = 0;
default = 0;
}
damageinterval
{
type = 0;
default = 32;
}
rotationceiling
{
type = 1;
default = 0.0;
}
damageamount
{
type = 0;
default = 0;
}
rotationfloor
{
type = 1;
default = 0.0;
}
yscalefloor
{
type = 1;
default = 1.0;
}
leakiness
{
type = 0;
default = 0;
}
ypanningceiling
{
type = 1;
default = 0.0;
}
lightceiling
{
type = 0;
default = 0;
}
yscaleceiling
{
type = 1;
default = 1.0;
}
gravity
{
type = 1;
default = 1.0;
}
xpanningceiling
{
type = 1;
default = 0.0;
}
xscaleceiling
{
type = 1;
default = 1.0;
}
xscalefloor
{
type = 1;
default = 1.0;
}
lightceilingabsolute
{
type = 3;
default = false;
}
xscrollfloor
{
type = 1;
default = 0.0;
managed = false;
}
yscrollfloor
{
type = 1;
default = 0.0;
managed = false;
}
scrollfloormode
{
type = 12;
default = 0;
enum
{
1 = "Affects textures";
2 = "Affects static objects";
4 = "Affects players";
8 = "Affects monsters";
}
managed = false;
}
xscrollceiling
{
type = 1;
default = 0.0;
managed = false;
}
yscrollceiling
{
type = 1;
default = 0.0;
managed = false;
}
scrollceilingmode
{
type = 12;
default = 0;
enum
{
1 = "Affects textures";
2 = "Affects static objects";
4 = "Affects players";
8 = "Affects monsters";
}
managed = false;
}
xthrust
{
type = 1;
default = 0.0;
managed = false;
}
ythrust
{
type = 1;
default = 0.0;
managed = false;
}
thrustgroup
{
type = 12;
default = 0;
enum
{
1 = "Affects static objects";
2 = "Affects players";
4 = "Affects monsters";
8 = "Affects projectiles";
16 = "Affects WINDTHRUST actors";
}
managed = false;
}
thrustlocation
{
type = 12;
default = 0;
enum
{
1 = "Affects grounded actors";
2 = "Affects airborne actors";
4 = "Affects ceiling actors";
}
managed = false;
}
colormap
{
type = 2;
default = "";
managed = false;
}
skyfloor
{
type = 2;
default = "";
managed = false;
}
skyceiling
{
type = 2;
default = "";
managed = false;
}
frictionfactor
{
type = 1;
default = 0.90625;
managed = false;
}
movefactor
{
type = 1;
default = 0.03125;
managed = false;
}
}
}
// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
256; 248; 240; 232; 224; 216; 208; 200; 192; 184; 176; 168; 160; 152; 144; 136;
128; 120; 112; 104; 96; 88; 80; 72; 64; 56; 48; 40; 32; 24; 16; 8; 0;
}
// ENUMERATIONS
// Each engine has its own additional thing types
// These are enumerated lists for linedef types and UDMF fields.
enums
{
// Basic game enums
include("Doom_misc.cfg", "enums");
// Standard ZDoom enums
include("ZDoom_misc.cfg", "enums");
// Additional ZDoom enums for that game
include("ZDoom_misc.cfg", "enums_doom");
sector_flags = null;
sector_flags
{
1 = "Silent";
16 = "Boom Friction";
32 = "Boom Push / Pull";
256 = "End god mode";
512 = "End level";
1024 = "Hazard";
2048 = "No attack";
}
}
maplumpnames
{
~MAP
{
required = true;
blindcopy = true;
nodebuild = false;
}
TEXTMAP
{
required = true;
nodebuild = true;
allowempty = true;
}
ZNODES
{
required = false;
nodebuild = true;
allowempty = false;
}
BLOCKMAP
{
required = false;
nodebuild = true;
allowempty = true;
}
REJECT
{
required = false;
nodebuild = true;
allowempty = true;
}
ENDMAP
{
required = true;
nodebuild = false;
allowempty = true;
}
}