mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
0f7aa9f827
Added, DECORATE parser: damage types are now parsed. Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads. Added, all text parsers: added #region/#endregion support. Added TERRAIN parser. Added, Script Editor: added special handling for DECORATE special comments. Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value. Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes. Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor. Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser. Cosmetic: changed ' to " in the rest of Error and Warning messages. Internal: added text resource tracking. Updated ZDoom_DECORATE.cfg. Updated documentation ("Game Configuration - Basic Settings" page).
428 lines
12 KiB
C#
428 lines
12 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.IO;
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using CodeImp.DoomBuilder.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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internal sealed class DirectoryReader : PK3StructuredReader
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{
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#region ================== Variables
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private readonly DirectoryFilesList files;
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public DirectoryReader(DataLocation dl) : base(dl)
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{
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General.WriteLogLine("Opening directory resource \"" + location.location + "\"");
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// Initialize
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files = new DirectoryFilesList(dl.location, true);
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Initialize();
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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//mxd. Don't move directory wads anywhere
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protected override void Initialize()
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{
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// Load all WAD files in the root as WAD resources
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string[] wadfiles = GetFilesWithExt("", "wad", false);
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wads = new List<WADReader>(wadfiles.Length);
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foreach(string wadfile in wadfiles)
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{
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DataLocation wdl = new DataLocation(DataLocation.RESOURCE_WAD, Path.Combine(location.location, wadfile), false, false, true);
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wads.Add(new WADReader(wdl));
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}
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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General.WriteLogLine("Closing directory resource \"" + location.location + "\"");
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// Done
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base.Dispose();
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}
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}
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#endregion
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#region ================== Textures
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// This finds and returns a patch stream
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public override Stream GetPatchData(string pname, bool longname)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find in any of the wad files
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// Note the backward order, because the last wad's images have priority
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if(!longname) //mxd. Patches with long names can't be in wads
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{
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for(int i = wads.Count - 1; i > -1; i--)
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{
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Stream data = wads[i].GetPatchData(pname, false);
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if(data != null) return data;
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}
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}
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try
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{
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if(longname)
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{
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//mxd. Long names are absolute
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pname = pname.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
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return (FileExists(pname) ? LoadFile(pname) : null);
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}
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else if(General.Map.Config.MixTexturesFlats)
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{
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//mxd. Find in directories ZDoom expects them to be
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string dir = Path.GetDirectoryName(pname);
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string name = Path.GetFileName(pname);
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foreach(string loc in PatchLocations)
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{
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string path = Path.Combine(loc, dir);
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string filename = FindFirstFile(path, name, true);
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if(!string.IsNullOrEmpty(filename) && FileExists(filename))
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return LoadFile(filename);
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}
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}
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else
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{
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// Find in patches directory
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string path = Path.Combine(PATCHES_DIR, Path.GetDirectoryName(pname));
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string filename = FindFirstFile(path, Path.GetFileName(pname), true);
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if(!string.IsNullOrEmpty(filename) && FileExists(filename))
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return LoadFile(filename);
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}
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}
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catch(Exception e)
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{
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General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading patch \"" + pname + "\" from directory: " + e.Message);
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}
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// Nothing found
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return null;
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}
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// This finds and returns a textue stream
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public override Stream GetTextureData(string pname, bool longname)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find in any of the wad files
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// Note the backward order, because the last wad's images have priority
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if(!longname) //mxd. Textures with long names can't be in wads
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{
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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Stream data = wads[i].GetTextureData(pname, false);
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if(data != null) return data;
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}
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}
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try
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{
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//mxd. Long names are absolute
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if(longname)
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{
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pname = pname.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
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return (FileExists(pname) ? LoadFile(pname) : null);
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}
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else
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{
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// Find in textures directory
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string path = Path.Combine(TEXTURES_DIR, Path.GetDirectoryName(pname));
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string filename = FindFirstFile(path, Path.GetFileName(pname), true);
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if(!string.IsNullOrEmpty(filename) && FileExists(filename))
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return LoadFile(filename);
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}
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}
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catch(Exception e)
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{
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General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading texture \"" + pname + "\" from directory: " + e.Message);
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}
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// Nothing found
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return null;
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}
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// This finds and returns a colormap stream
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public override Stream GetColormapData(string pname)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find in any of the wad files
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// Note the backward order, because the last wad's images have priority
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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Stream data = wads[i].GetColormapData(pname);
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if(data != null) return data;
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}
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try
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{
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// Find in patches directory
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string path = Path.Combine(COLORMAPS_DIR, Path.GetDirectoryName(pname));
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string filename = FindFirstFile(path, Path.GetFileName(pname), true);
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if((filename != null) && FileExists(filename))
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{
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return LoadFile(filename);
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}
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}
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catch(Exception e)
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{
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General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading colormap \"" + pname + "\" from directory: " + e.Message);
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}
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// Nothing found
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return null;
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}
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#endregion
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#region ================== Sprites
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// This finds and returns a sprite stream
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public override Stream GetSpriteData(string pname)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find in any of the wad files
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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Stream sprite = wads[i].GetSpriteData(pname);
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if(sprite != null) return sprite;
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}
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try
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{
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// Find in sprites directory
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string path = Path.Combine(SPRITES_DIR, Path.GetDirectoryName(pname));
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string filename = FindFirstFile(path, Path.GetFileName(pname), true);
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if((filename != null) && FileExists(filename))
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{
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return LoadFile(filename);
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}
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}
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catch(Exception e)
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{
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General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading sprite \"" + pname + "\" from directory: " + e.Message);
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}
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// Nothing found
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return null;
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}
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// This checks if the given sprite exists
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public override bool GetSpriteExists(string pname)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find in any of the wad files
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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if(wads[i].GetSpriteExists(pname)) return true;
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}
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// Find in sprites directory
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try
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{
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string path = Path.Combine(SPRITES_DIR, Path.GetDirectoryName(pname));
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string filename = FindFirstFile(path, Path.GetFileName(pname), true);
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if((filename != null) && FileExists(filename))
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{
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return true;
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}
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}
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catch(Exception e)
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{
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General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while checking sprite \"" + pname + "\" existance in directory: " + e.Message);
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}
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// Nothing found
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return false;
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}
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#endregion
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#region ================== Voxels (mxd)
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//mxd. This finds and returns a voxel stream
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public override Stream GetVoxelData(string name)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find in any of the wad files
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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Stream voxel = wads[i].GetVoxelData(name);
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if(voxel != null) return voxel;
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}
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try
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{
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// Find in voxels directory
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string path = Path.Combine(VOXELS_DIR, Path.GetDirectoryName(name));
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string filename = FindFirstFile(path, Path.GetFileName(name), true);
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if((filename != null) && FileExists(filename))
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{
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return LoadFile(filename);
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}
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}
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catch(Exception e)
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{
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General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading voxel \"" + name + "\" from directory: " + e.Message);
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}
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// Nothing found
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return null;
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}
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#endregion
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#region ================== Methods
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// Return a short name for this data location
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public override string GetTitle()
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{
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return Path.GetFileName(location.location);
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}
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// This creates an image
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protected override ImageData CreateImage(string filename, int imagetype)
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{
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switch(imagetype)
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{
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case ImageDataFormat.DOOMFLAT:
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return new FileImage(filename, Path.Combine(location.location, filename), true);
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case ImageDataFormat.DOOMPICTURE:
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return new FileImage(filename, Path.Combine(location.location, filename), false);
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case ImageDataFormat.DOOMCOLORMAP:
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return new ColormapImage(Path.GetFileNameWithoutExtension(filename));
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default:
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throw new ArgumentException("Invalid image format specified!");
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}
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}
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// This returns true if the specified file exists
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internal override bool FileExists(string filename)
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{
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return files.FileExists(filename);
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}
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// This returns all files in a given directory
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protected override string[] GetAllFiles(string path, bool subfolders)
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{
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return files.GetAllFiles(path, subfolders).ToArray();
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}
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// This returns all files in a given directory that have the given file title
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protected override string[] GetAllFilesWithTitle(string path, string title, bool subfolders)
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{
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return files.GetAllFilesWithTitle(path, title, subfolders).ToArray();
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}
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//mxd. This returns all files in a given directory which title starts with given title
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protected override string[] GetAllFilesWhichTitleStartsWith(string path, string title, bool subfolders)
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{
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return files.GetAllFilesWhichTitleStartsWith(path, title, subfolders).ToArray();
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}
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// This returns all files in a given directory that match the given extension
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protected override string[] GetFilesWithExt(string path, string extension, bool subfolders)
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{
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return files.GetAllFiles(path, extension, subfolders).ToArray();
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}
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// This finds the first file that has the specific name, regardless of file extension
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internal override string FindFirstFile(string beginswith, bool subfolders)
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{
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return files.GetFirstFile(beginswith, subfolders);
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}
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// This finds the first file that has the specific name, regardless of file extension
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protected override string FindFirstFile(string path, string beginswith, bool subfolders)
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{
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return files.GetFirstFile(path, beginswith, subfolders);
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}
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// This finds the first file that has the specific name
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protected override string FindFirstFileWithExt(string path, string beginswith, bool subfolders)
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{
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string title = Path.GetFileNameWithoutExtension(beginswith);
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string ext = Path.GetExtension(beginswith);
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ext = (!string.IsNullOrEmpty(ext) && ext.Length > 1 ? ext.Substring(1) : string.Empty);
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return files.GetFirstFile(path, title, subfolders, ext);
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}
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// This loads an entire file in memory and returns the stream
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// NOTE: Callers are responsible for disposing the stream!
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internal override MemoryStream LoadFile(string filename)
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{
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MemoryStream s = null;
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try
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{
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lock(this)
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{
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s = new MemoryStream(File.ReadAllBytes(Path.Combine(location.location, filename)));
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}
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}
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catch(Exception e)
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{
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General.ErrorLogger.Add(ErrorType.Error, "Unable to load file: " + e.Message);
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}
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return s;
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}
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// This creates a temp file for the speciied file and return the absolute path to the temp file
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// NOTE: Callers are responsible for removing the temp file when done!
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protected override string CreateTempFile(string filename)
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{
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// Just copy the file
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string tempfile = General.MakeTempFilename(General.Map.TempPath, "wad");
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File.Copy(Path.Combine(location.location, filename), tempfile);
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return tempfile;
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}
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#endregion
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}
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}
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