UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/CheckLineReferences.cs

93 lines
2.3 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using CodeImp.DoomBuilder.Map;
using System.Threading;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[ErrorChecker("Check line references", true, 50)]
public class CheckLineReferences : ErrorChecker
{
#region ================== Constants
private int PROGRESS_STEP = 1000;
#endregion
#region ================== Constructor / Destructor
// Constructor
public CheckLineReferences()
{
// Total progress is done when all lines are checked
SetTotalProgress(General.Map.Map.Linedefs.Count / PROGRESS_STEP);
}
#endregion
#region ================== Methods
// This runs the check
public override void Run()
{
int progress = 0;
int stepprogress = 0;
// Go for all the liendefs
foreach(Linedef l in General.Map.Map.Linedefs)
{
// Line has a back side but no front side?
if((l.Back != null) && (l.Front == null))
{
SubmitResult(new ResultLineMissingFront(l));
}
// Line has no sides at all?
else if((l.Back == null) && (l.Front == null))
{
SubmitResult(new ResultLineMissingSides(l));
}
// Line is marked double-sided, but has only one side?
else if(l.IsFlagSet(General.Map.Config.DoubleSidedFlag) && (l.Back == null))
{
SubmitResult(new ResultLineNotDoubleSided(l));
}
// Line is marked single-sided, and has two sides?
else if(!l.IsFlagSet(General.Map.Config.DoubleSidedFlag) && (l.Back != null))
{
SubmitResult(new ResultLineNotSingleSided(l));
}
// Handle thread interruption
try { Thread.Sleep(0); }
catch(ThreadInterruptedException) { return; }
// We are making progress!
if((++progress / PROGRESS_STEP) > stepprogress)
{
stepprogress = (progress / PROGRESS_STEP);
AddProgress(1);
}
}
}
#endregion
}
}