UltimateZoneBuilder/Source/Core/Config
Derek MacDonald da935dd8d7
VPO limit configurable for Visplane Explorer (#546)
https://doomwiki.org/wiki/Static_limits

The VPO limit is raised by Hexen (160) & Strife (200)
so make it configurable in the basegame.

The hover tooltip will reflect the adjusted max
limit and the heatmap is interpolated to 0-255
for the 256x10 visplane_pal.png colour range
gradient.
2021-04-08 21:41:40 +02:00
..
AllTexturesSet.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ArgumentInfo.cs Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
CompilerInfo.cs Implemented alternate fix for Linux paths (to-do: add case-insensitive hack later) 2019-12-14 23:43:20 +02:00
ConfigurationInfo.cs Added safeguard against crashes related to config disposing. Fixes 251. Fixes 352. Fixes 514. 2020-12-23 16:43:59 +01:00
DefinedTextureSet.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EnumItem.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EnumList.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FlagTranslation.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GameConfiguration.cs VPO limit configurable for Visplane Explorer (#546) 2021-04-08 21:41:40 +02:00
GameType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GeneralizedBit.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GeneralizedCategory.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GeneralizedOption.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IFilledTextureSet.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
INumberedTitle.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinedefActionCategory.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinedefActionInfo.cs Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518 2021-02-20 15:04:47 +01:00
LinedefActivateInfo.cs Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288 2021-03-22 10:41:21 +01:00
MapLumpInfo.cs Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type 2017-02-14 20:27:10 +02:00
MatchingTextureSet.cs Texture sets now work with textures from a directory or PK3/PK7 (it matches against the short 8 character name) 2020-06-04 16:16:09 +02:00
NodebuilderInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PasteOptions.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ProgramConfiguration.cs The docker is now expanded by default so that users actually realize that it exists (new installations only) 2020-12-23 11:49:51 +01:00
ResourceTextureSet.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ScriptConfiguration.cs Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported 2020-10-11 22:36:07 +02:00
ScriptDocumentSettings.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorEffectData.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorEffectInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SkillInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
StaticLimits.cs VPO limit configurable for Visplane Explorer (#546) 2021-04-08 21:41:40 +02:00
TagType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextureSet.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingCategory.cs Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors 2017-03-09 19:09:08 +02:00
ThingsFlagsCompare.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingTypeInfo.cs Visual Mode: improved support for GZDoom UDMF rendering styles. Partially addresses #485 2020-10-19 21:42:34 +02:00
UniversalFieldInfo.cs Started to add support for arbitrary UDMF field associations (#401) 2021-03-14 15:58:40 +01:00