UltimateZoneBuilder/Source/Rendering
2009-04-16 05:02:05 +00:00
..
ColorCollection.cs moo, pointers are cool 2008-09-28 22:34:09 +00:00
ColorSetting.cs merged plugin system into trunk 2008-01-02 21:49:43 +00:00
D3DDevice.cs Changed mipmap filter for low quality rendering to the same one in high quality rendering (linear 2x2 box) 2009-02-09 23:45:54 +00:00
D3DShader.cs - removed some test editing modes 2009-01-06 20:45:15 +00:00
Display2DShader.cs - removed some test editing modes 2009-01-06 20:45:15 +00:00
FlatQuad.cs lots of rendering changes 2008-05-18 11:43:28 +00:00
FlatVertex.cs lots of rendering changes 2008-05-18 11:43:28 +00:00
ID3DResource.cs - updated to latest slimdx library (march 2008) 2008-05-11 00:42:34 +00:00
IRenderer2D.cs generic system to display sector brightness and textures in their polygons (still buggy, working on it) 2008-10-15 11:46:43 +00:00
IRenderer3D.cs Added visible highlight for targeted object in Visual Mode 2009-04-15 22:16:30 +00:00
PixelColor.cs Some more work done on TEXTURES support 2009-02-15 23:58:28 +00:00
PixelColorBlock.cs - change a lot in the resources system 2008-09-28 21:20:56 +00:00
Plotter.cs - updated to latest slimdx library (march 2008) 2008-05-11 00:42:34 +00:00
Presentation.cs added settings and view menu and more stuff 2008-11-17 00:41:52 +00:00
Renderer.cs merged plugin system into trunk 2008-01-02 21:49:43 +00:00
Renderer2D.cs Fixed bug that causes the grid to be incorrect after opening/closing the info panel 2009-04-09 08:26:05 +00:00
Renderer3D.cs Fixed Increase/Decrease brightness action descriptions for Visual Mode (they were reversed) 2009-04-16 05:02:05 +00:00
RenderLayers.cs generic system to display sector brightness and textures in their polygons (still buggy, working on it) 2008-10-15 11:46:43 +00:00
RenderPasses.cs added different render passes and fixes a bug which caused some lines to be drawn multiple times unnecessarily 2008-11-30 22:04:30 +00:00
ShaderManager.cs lots of rendering changes 2008-05-18 11:43:28 +00:00
TextAlignment.cs - added proper text rendering 2008-05-13 14:24:35 +00:00
TextFont.cs lots of rendering changes 2008-05-18 11:43:28 +00:00
TextLabel.cs text forced to uppercase (we don't have lowercase characters in the font) 2008-05-13 18:07:07 +00:00
Things2DShader.cs - removed some test editing modes 2009-01-06 20:45:15 +00:00
ViewMode.cs generic system to display sector brightness and textures in their polygons (still buggy, working on it) 2008-10-15 11:46:43 +00:00
World3DShader.cs Added visible highlight for targeted object in Visual Mode 2009-04-15 22:16:30 +00:00
WorldVertex.cs - updated to latest slimdx library (march 2008) 2008-05-11 00:42:34 +00:00