mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
57 lines
1.5 KiB
INI
Executable file
57 lines
1.5 KiB
INI
Executable file
|
|
// Common settings that are included in most (if not every) game configuration
|
|
// These are settings you probably don't have to deal with unless you're making
|
|
// something really advanced (or maybe using a game engine not based on Doom)
|
|
|
|
|
|
// Simulate Doom brightness levels (turn this off for linear lighting)
|
|
doomlightlevels = true;
|
|
|
|
|
|
// Thing number for start position in 3D Mode
|
|
start3dmode = 32000;
|
|
|
|
|
|
// Map boundaries. Map objects can only be placed within these boundaries
|
|
// WARNING: changing this may mess your map up, so only change it when you
|
|
// know what you are doing
|
|
leftboundary = -32768;
|
|
rightboundary = 32767;
|
|
topboundary = 32767;
|
|
bottomboundary = -32768;
|
|
|
|
|
|
// Enables support for long (> 8 chars) texture names
|
|
// WARNING: this should only be enabled for UDMF game configurations!
|
|
// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3!
|
|
longtexturenames = false;
|
|
|
|
|
|
//mxd. These directory names are ignored when loading PK3/PK7/Directory resources
|
|
ignoreddirectories = ".svn .git";
|
|
|
|
|
|
//mxd. Files with these extensions are ignored when loading PK3/PK7/Directory resources
|
|
ignoredextensions = "wad pk3 pk7 bak backup1 backup2 backup3 zip rar 7z";
|
|
|
|
// Things used by the editor
|
|
thingtypes
|
|
{
|
|
editor
|
|
{
|
|
color = 15; // White
|
|
arrow = 1;
|
|
title = "Editor Things";
|
|
width = 16;
|
|
sort = 1;
|
|
height = 0;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
error = 0;
|
|
fixedsize = true;
|
|
|
|
32000 = "Visual Mode camera";
|
|
}
|
|
}
|
|
|
|
|