UltimateZoneBuilder/Source/Controls/ImageBrowserItem.cs
codeimp 70be85aa95 - added some empty class framework for decorate parsing
- fixed textures and flats browsers to dynamically use the preview image size
2009-01-19 23:19:33 +00:00

148 lines
4.1 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.Win32;
using System.Diagnostics;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Rendering;
using System.Drawing.Imaging;
using System.Drawing.Drawing2D;
using SlimDX.Direct3D9;
using SlimDX;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
internal class ImageBrowserItem : ListViewItem
{
#region ================== Variables
// Display image
public ImageData icon;
// Group
private ListViewGroup listgroup;
// Image cache
private bool imageloaded;
#endregion
#region ================== Properties
public ListViewGroup ListGroup { get { return listgroup; } set { listgroup = value; } }
public bool IsPreviewLoaded { get { return imageloaded; } }
#endregion
#region ================== Constructor / Disposer
// Constructors
public ImageBrowserItem(string text, ImageData icon, object tag)
{
// Initialize
this.Text = text;
this.icon = icon;
this.Tag = tag;
}
#endregion
#region ================== Methods
// This checks if a redraw is needed
public bool CheckRedrawNeeded()
{
return (icon.IsPreviewLoaded != imageloaded);
}
// This draws the images
public void Draw(Graphics g, Rectangle bounds)
{
Brush forecolor;
Brush backcolor;
// Remember if the preview is loaded
imageloaded = icon.IsPreviewLoaded;
// Drawing settings
g.CompositingQuality = CompositingQuality.HighSpeed;
g.InterpolationMode = InterpolationMode.NearestNeighbor;
g.SmoothingMode = SmoothingMode.HighSpeed;
g.PixelOffsetMode = PixelOffsetMode.None;
// Determine coordinates
SizeF textsize = g.MeasureString(this.Text, this.ListView.Font, bounds.Width);
Rectangle imagerect = new Rectangle(bounds.Left + ((bounds.Width - PreviewManager.IMAGE_WIDTH) >> 1),
bounds.Top + ((bounds.Height - PreviewManager.IMAGE_HEIGHT - (int)textsize.Height) >> 1), PreviewManager.IMAGE_WIDTH, PreviewManager.IMAGE_HEIGHT);
PointF textpos = new PointF(bounds.Left + ((float)bounds.Width - textsize.Width) * 0.5f, bounds.Bottom - textsize.Height - 2);
// Determine colors
if(this.Selected)
{
// Highlighted
backcolor = new LinearGradientBrush(new Point(0, bounds.Top - 1), new Point(0, bounds.Bottom + 1),
AdjustedColor(SystemColors.Highlight, 0.2f),
AdjustedColor(SystemColors.Highlight, -0.1f));
forecolor = SystemBrushes.HighlightText;
}
else
{
// Normal
backcolor = new SolidBrush(base.ListView.BackColor);
forecolor = new SolidBrush(base.ListView.ForeColor);
}
// Draw!
g.FillRectangle(backcolor, bounds);
icon.DrawPreview(g, imagerect.Location);
g.DrawString(this.Text, this.ListView.Font, forecolor, textpos);
}
// This brightens or darkens a color
private Color AdjustedColor(Color c, float amount)
{
Color4 cc = new Color4(c);
// Adjust color
cc.Red = Saturate((cc.Red * (1f + amount)) + (amount * 0.5f));
cc.Green = Saturate((cc.Green * (1f + amount)) + (amount * 0.5f));
cc.Blue = Saturate((cc.Blue * (1f + amount)) + (amount * 0.5f));
// Return result
return Color.FromArgb(cc.ToArgb());
}
// This clamps a value between 0 and 1
private float Saturate(float v)
{
if(v < 0f) return 0f; else if(v > 1f) return 1f; else return v;
}
#endregion
}
}