mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
583 lines
15 KiB
C#
583 lines
15 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Drawing;
|
|
using System.Drawing.Imaging;
|
|
using System.IO;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.ZDoom;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Data
|
|
{
|
|
internal sealed class WADReader : DataReader
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Structures
|
|
|
|
private struct LumpRange
|
|
{
|
|
public int start;
|
|
public int end;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Source
|
|
private WAD file;
|
|
private bool is_iwad;
|
|
private bool strictpatches;
|
|
|
|
// Lump ranges
|
|
private List<LumpRange> flatranges;
|
|
private List<LumpRange> patchranges;
|
|
private List<LumpRange> spriteranges;
|
|
private List<LumpRange> textureranges;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public bool IsIWAD { get { return is_iwad; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public WADReader(DataLocation dl) : base(dl)
|
|
{
|
|
General.WriteLogLine("Opening WAD resource '" + location.location + "'");
|
|
|
|
// Initialize
|
|
file = new WAD(location.location, true);
|
|
is_iwad = (file.Type == WAD.TYPE_IWAD);
|
|
strictpatches = dl.option1;
|
|
patchranges = new List<LumpRange>();
|
|
spriteranges = new List<LumpRange>();
|
|
flatranges = new List<LumpRange>();
|
|
textureranges = new List<LumpRange>();
|
|
|
|
// Find ranges
|
|
FindRanges(patchranges, General.Map.Config.PatchRanges, "patches");
|
|
FindRanges(spriteranges, General.Map.Config.SpriteRanges, "sprites");
|
|
FindRanges(flatranges, General.Map.Config.FlatRanges, "flats");
|
|
FindRanges(textureranges, General.Map.Config.TextureRanges, "textures");
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Disposer
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
General.WriteLogLine("Closing WAD resource '" + location.location + "'");
|
|
|
|
// Clean up
|
|
file.Dispose();
|
|
|
|
// Done
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Management
|
|
|
|
// Return a short name for this data location
|
|
public override string GetTitle()
|
|
{
|
|
return Path.GetFileName(location.location);
|
|
}
|
|
|
|
// This suspends use of this resource
|
|
public override void Suspend()
|
|
{
|
|
file.Dispose();
|
|
base.Suspend();
|
|
}
|
|
|
|
// This resumes use of this resource
|
|
public override void Resume()
|
|
{
|
|
file = new WAD(location.location, true);
|
|
is_iwad = (file.Type == WAD.TYPE_IWAD);
|
|
base.Resume();
|
|
}
|
|
|
|
// This fills a ranges list
|
|
private void FindRanges(List<LumpRange> ranges, IDictionary rangeinfos, string rangename)
|
|
{
|
|
foreach(DictionaryEntry r in rangeinfos)
|
|
{
|
|
// Read start and end
|
|
string rangestart = General.Map.Config.ReadSetting(rangename + "." + r.Key + ".start", "");
|
|
string rangeend = General.Map.Config.ReadSetting(rangename + "." + r.Key + ".end", "");
|
|
if((rangestart.Length > 0) && (rangeend.Length > 0))
|
|
{
|
|
// Find ranges
|
|
int startindex = file.FindLumpIndex(rangestart);
|
|
while(startindex > -1)
|
|
{
|
|
LumpRange range = new LumpRange();
|
|
range.start = startindex;
|
|
range.end = file.FindLumpIndex(rangeend, startindex);
|
|
if(range.end > -1)
|
|
{
|
|
ranges.Add(range);
|
|
startindex = file.FindLumpIndex(rangestart, range.end);
|
|
}
|
|
else
|
|
{
|
|
startindex = -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Palette
|
|
|
|
// This loads the PLAYPAL palette
|
|
public override Playpal LoadPalette()
|
|
{
|
|
Lump lump;
|
|
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Look for a lump named PLAYPAL
|
|
lump = file.FindLump("PLAYPAL");
|
|
if(lump != null)
|
|
{
|
|
// Read the PLAYPAL from stream
|
|
return new Playpal(lump.Stream);
|
|
}
|
|
else
|
|
{
|
|
// No palette
|
|
return null;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Textures
|
|
|
|
// This loads the textures
|
|
public override ICollection<ImageData> LoadTextures(PatchNames pnames)
|
|
{
|
|
List<ImageData> images = new List<ImageData>();
|
|
string rangestart, rangeend;
|
|
Lump lump;
|
|
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Load two sets of textures, if available
|
|
lump = file.FindLump("TEXTURE1");
|
|
if(lump != null) LoadTextureSet(lump.Stream, ref images, pnames);
|
|
lump = file.FindLump("TEXTURE2");
|
|
if(lump != null) LoadTextureSet(lump.Stream, ref images, pnames);
|
|
|
|
// Read ranges from configuration
|
|
foreach(LumpRange range in textureranges)
|
|
{
|
|
// Load texture range
|
|
LoadTexturesRange(range.start, range.end, ref images, pnames);
|
|
}
|
|
|
|
// Load TEXTURES lump file
|
|
lump = file.FindLump("TEXTURES");
|
|
if(lump != null)
|
|
{
|
|
MemoryStream filedata = new MemoryStream(lump.Stream.ReadAllBytes());
|
|
WADReader.LoadHighresTextures(filedata, "TEXTURES", ref images, null, null);
|
|
filedata.Dispose();
|
|
}
|
|
|
|
// Add images to the container-specific texture set
|
|
foreach(ImageData img in images)
|
|
textureset.AddTexture(img);
|
|
|
|
// Return result
|
|
return images;
|
|
}
|
|
|
|
// This loads a range of textures
|
|
private void LoadTexturesRange(int startindex, int endindex, ref List<ImageData> images, PatchNames pnames)
|
|
{
|
|
// Determine default scale
|
|
float defaultscale = General.Map.Config.DefaultTextureScale;
|
|
|
|
// Go for all lumps between start and end exclusive
|
|
for(int i = startindex + 1; i < endindex; i++)
|
|
{
|
|
// Lump not zero length?
|
|
if(file.Lumps[i].Length > 0)
|
|
{
|
|
// Make the image
|
|
SimpleTextureImage image = new SimpleTextureImage(file.Lumps[i].Name, file.Lumps[i].Name, defaultscale, defaultscale);
|
|
|
|
// Add image to collection
|
|
images.Add(image);
|
|
}
|
|
}
|
|
}
|
|
|
|
// This loads the texture definitions from a TEXTURES lump
|
|
public static void LoadHighresTextures(Stream stream, string filename, ref List<ImageData> images, Dictionary<long, ImageData> textures, Dictionary<long, ImageData> flats)
|
|
{
|
|
// Parse the data
|
|
TexturesParser parser = new TexturesParser();
|
|
parser.Parse(stream, filename);
|
|
|
|
// Make the textures
|
|
foreach(TextureStructure t in parser.Textures)
|
|
{
|
|
// Add the texture
|
|
ImageData img = t.MakeImage(textures, flats);
|
|
images.Add(img);
|
|
}
|
|
}
|
|
|
|
// This loads a set of textures
|
|
public static void LoadTextureSet(Stream texturedata, ref List<ImageData> images, PatchNames pnames)
|
|
{
|
|
BinaryReader reader = new BinaryReader(texturedata);
|
|
int flags, width, height, patches, px, py, pi;
|
|
uint numtextures;
|
|
byte scalebytex, scalebytey;
|
|
float scalex, scaley, defaultscale;
|
|
byte[] namebytes;
|
|
TextureImage image;
|
|
bool strifedata;
|
|
|
|
// Determine default scale
|
|
defaultscale = General.Map.Config.DefaultTextureScale;
|
|
|
|
// Get number of textures
|
|
texturedata.Seek(0, SeekOrigin.Begin);
|
|
numtextures = reader.ReadUInt32();
|
|
|
|
// Skip offset bytes (we will read all textures sequentially)
|
|
texturedata.Seek(4 * numtextures, SeekOrigin.Current);
|
|
|
|
// Go for all textures defined in this lump
|
|
for(uint i = 0; i < numtextures; i++)
|
|
{
|
|
// Read texture properties
|
|
namebytes = reader.ReadBytes(8);
|
|
flags = reader.ReadUInt16();
|
|
scalebytex = reader.ReadByte();
|
|
scalebytey = reader.ReadByte();
|
|
width = reader.ReadInt16();
|
|
height = reader.ReadInt16();
|
|
patches = reader.ReadInt16();
|
|
|
|
// Check for doom or strife data format
|
|
if(patches == 0)
|
|
{
|
|
// Ignore 2 bytes and then read number of patches
|
|
texturedata.Seek(2, SeekOrigin.Current);
|
|
patches = reader.ReadInt16();
|
|
strifedata = false;
|
|
}
|
|
else
|
|
{
|
|
// Texture data is in strife format
|
|
strifedata = true;
|
|
}
|
|
|
|
// Determine actual scales
|
|
if(scalebytex == 0) scalex = defaultscale; else scalex = 1f / ((float)scalebytex / 8f);
|
|
if(scalebytey == 0) scaley = defaultscale; else scaley = 1f / ((float)scalebytey / 8f);
|
|
|
|
// Validate data
|
|
if((width > 0) && (height > 0) && (patches > 0) &&
|
|
(scalex != 0) || (scaley != 0))
|
|
{
|
|
// Make the image object
|
|
image = new TextureImage(Lump.MakeNormalName(namebytes, WAD.ENCODING),
|
|
width, height, scalex, scaley);
|
|
|
|
// Go for all patches in texture
|
|
for(int p = 0; p < patches; p++)
|
|
{
|
|
// Read patch properties
|
|
px = reader.ReadInt16();
|
|
py = reader.ReadInt16();
|
|
pi = reader.ReadUInt16();
|
|
if(!strifedata) texturedata.Seek(4, SeekOrigin.Current);
|
|
|
|
// Validate data
|
|
if((pi >= 0) && (pi < pnames.Length) && (pnames[pi].Length > 0))
|
|
{
|
|
// Create patch on image
|
|
image.AddPatch(new TexturePatch(pnames[pi], px, py));
|
|
}
|
|
}
|
|
|
|
// Add image to collection
|
|
images.Add(image);
|
|
}
|
|
else
|
|
{
|
|
// Skip patches data
|
|
texturedata.Seek(6 * patches, SeekOrigin.Current);
|
|
if(!strifedata) texturedata.Seek(4 * patches, SeekOrigin.Current);
|
|
}
|
|
}
|
|
}
|
|
|
|
// This returns the patch names from the PNAMES lump
|
|
public override PatchNames LoadPatchNames()
|
|
{
|
|
Lump lump;
|
|
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Look for a lump named PNAMES
|
|
lump = file.FindLump("PNAMES");
|
|
if(lump != null)
|
|
{
|
|
// Read the PNAMES from stream
|
|
return new PatchNames(lump.Stream);
|
|
}
|
|
else
|
|
{
|
|
// No palette
|
|
return null;
|
|
}
|
|
}
|
|
|
|
// This finds and returns a patch stream
|
|
public override Stream GetPatchData(string pname)
|
|
{
|
|
Lump lump;
|
|
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Strictly read patches only between P_START and P_END?
|
|
if(strictpatches)
|
|
{
|
|
// Find the lump in ranges
|
|
foreach(LumpRange range in patchranges)
|
|
{
|
|
lump = file.FindLump(pname, range.start, range.end);
|
|
if(lump != null) return lump.Stream;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Find the lump anywhere
|
|
lump = file.FindLump(pname);
|
|
if(lump != null) return lump.Stream;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
// This finds and returns a texture stream
|
|
public override Stream GetTextureData(string pname)
|
|
{
|
|
Lump lump;
|
|
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find the lump in ranges
|
|
foreach(LumpRange range in textureranges)
|
|
{
|
|
lump = file.FindLump(pname, range.start, range.end);
|
|
if(lump != null) return lump.Stream;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Flats
|
|
|
|
// This loads the textures
|
|
public override ICollection<ImageData> LoadFlats()
|
|
{
|
|
List<ImageData> images = new List<ImageData>();
|
|
string rangestart, rangeend;
|
|
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Read ranges from configuration
|
|
foreach(DictionaryEntry r in General.Map.Config.FlatRanges)
|
|
{
|
|
// Read start and end
|
|
rangestart = General.Map.Config.ReadSetting("flats." + r.Key + ".start", "");
|
|
rangeend = General.Map.Config.ReadSetting("flats." + r.Key + ".end", "");
|
|
if((rangestart.Length > 0) && (rangeend.Length > 0))
|
|
{
|
|
// Load texture range
|
|
LoadFlatsRange(rangestart, rangeend, ref images);
|
|
}
|
|
}
|
|
|
|
// Add images to the container-specific texture set
|
|
foreach(ImageData img in images)
|
|
textureset.AddFlat(img);
|
|
|
|
// Return result
|
|
return images;
|
|
}
|
|
|
|
// This loads a range of flats
|
|
private void LoadFlatsRange(string startlump, string endlump, ref List<ImageData> images)
|
|
{
|
|
int startindex, endindex;
|
|
float defaultscale;
|
|
FlatImage image;
|
|
|
|
// Determine default scale
|
|
defaultscale = General.Map.Config.DefaultTextureScale;
|
|
|
|
// Continue until no more start can be found
|
|
startindex = file.FindLumpIndex(startlump);
|
|
while(startindex > -1)
|
|
{
|
|
// Find end index
|
|
endindex = file.FindLumpIndex(endlump, startindex + 1);
|
|
if(endindex > -1)
|
|
{
|
|
// Go for all lumps between start and end exclusive
|
|
for(int i = startindex + 1; i < endindex; i++)
|
|
{
|
|
// Lump not zero-length?
|
|
if(file.Lumps[i].Length > 0)
|
|
{
|
|
// Make the image object
|
|
image = new FlatImage(file.Lumps[i].Name);
|
|
|
|
// Add image to collection
|
|
images.Add(image);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Find the next start
|
|
startindex = file.FindLumpIndex(startlump, startindex + 1);
|
|
}
|
|
}
|
|
|
|
// This finds and returns a patch stream
|
|
public override Stream GetFlatData(string pname)
|
|
{
|
|
Lump lump;
|
|
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find the lump in ranges
|
|
foreach(LumpRange range in flatranges)
|
|
{
|
|
lump = file.FindLump(pname, range.start, range.end);
|
|
if(lump != null) return lump.Stream;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Sprite
|
|
|
|
// This finds and returns a sprite stream
|
|
public override Stream GetSpriteData(string pname)
|
|
{
|
|
Lump lump;
|
|
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find the lump in ranges
|
|
foreach(LumpRange range in spriteranges)
|
|
{
|
|
lump = file.FindLump(pname, range.start, range.end);
|
|
if(lump != null) return lump.Stream;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
// This checks if the given sprite exists
|
|
public override bool GetSpriteExists(string pname)
|
|
{
|
|
Lump lump;
|
|
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find the lump in ranges
|
|
foreach(LumpRange range in spriteranges)
|
|
{
|
|
lump = file.FindLump(pname, range.start, range.end);
|
|
if(lump != null) return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Things
|
|
|
|
// This finds and returns a sprite stream
|
|
public override Stream GetDecorateData(string pname)
|
|
{
|
|
Lump lump;
|
|
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find the lump
|
|
lump = file.FindLump(pname);
|
|
if(lump != null) return lump.Stream; else return null;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|