UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes/SectorEffect.cs

20 lines
410 B
C#

#region === Copyright (c) 2010 Pascal van der Heiden ===
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
internal abstract class SectorEffect
{
protected SectorData data;
// Constructor
protected SectorEffect(SectorData data)
{
this.data = data;
}
// This makes sure we are updated with the source linedef information
public abstract void Update();
}
}