mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-17 23:51:10 +00:00
76559ae881
MAPINFO: added "DoomEdNum" and "SpawnNums" blocks support. MAPINFO: added "#include" directive support. MAPINFO: added "$gzdb_skip" special comment support. DECORATE: "spawnthing" Game Configuration block is now updated using "SpawnID" actor property. Game configurations: added "class" property to the most of ZDoom things. Actions: removed "Reload MAPINFO" action. Documentation: merged "GLDEFS and MODELDEF support", "(Z)MAPINFO support" and "TEXTURES support" topics into "(G)ZDoom text lumps support", added info about the other text lumps GZDB can use.
25 lines
563 B
C#
25 lines
563 B
C#
#region === Copyright (c) 2010 Pascal van der Heiden ===
|
|
|
|
using System.Collections.Generic;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
internal class WallPolygon : List<Vector3D>
|
|
{
|
|
// The color that the wall should have
|
|
public int color;
|
|
|
|
// Constructors
|
|
public WallPolygon() { }
|
|
public WallPolygon(int capacity) : base(capacity) { }
|
|
|
|
// This copies all the wall properties
|
|
public void CopyProperties(WallPolygon target)
|
|
{
|
|
target.color = this.color;
|
|
}
|
|
}
|
|
}
|