.. |
Boom_common.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Boom_generalized.cfg
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2017-01-15 00:35:40 +02:00 |
Boom_linedefs.cfg
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2017-01-15 00:35:40 +02:00 |
Boom_misc.cfg
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2017-01-15 00:35:40 +02:00 |
Boom_things.cfg
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2017-01-15 00:35:40 +02:00 |
Common.cfg
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2017-01-15 00:35:40 +02:00 |
Doom2_things.cfg
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2017-01-15 00:35:40 +02:00 |
Doom_common.cfg
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2017-01-15 00:35:40 +02:00 |
Doom_linedefs.cfg
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2017-01-15 00:35:40 +02:00 |
Doom_misc.cfg
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2017-01-15 00:35:40 +02:00 |
Doom_sectors.cfg
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2017-01-15 00:35:40 +02:00 |
Doom_texturesets.cfg
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2017-01-15 00:35:40 +02:00 |
Doom_things.cfg
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2017-01-15 00:35:40 +02:00 |
Eternity_common.cfg
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2017-01-15 00:35:40 +02:00 |
Eternity_generalized.cfg
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2017-01-15 00:35:40 +02:00 |
Eternity_linedefs.cfg
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Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts
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2017-02-23 13:54:42 +02:00 |
Eternity_misc.cfg
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2017-01-15 00:35:40 +02:00 |
Eternity_things.cfg
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2017-01-15 00:35:40 +02:00 |
Game_Doom.cfg
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2017-01-15 00:35:40 +02:00 |
Game_Heretic.cfg
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2017-01-15 00:35:40 +02:00 |
Game_Hexen.cfg
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2017-01-15 00:35:40 +02:00 |
Game_Strife.cfg
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2017-01-15 00:35:40 +02:00 |
GZDoom_things.cfg
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Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
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2017-03-02 00:21:08 +02:00 |
Heretic_common.cfg
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2017-01-15 00:35:40 +02:00 |
Heretic_linedefs.cfg
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2017-01-15 00:35:40 +02:00 |
Heretic_misc.cfg
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2017-01-15 00:35:40 +02:00 |
Heretic_sectors.cfg
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2017-01-15 00:35:40 +02:00 |
Heretic_texturesets.cfg
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2017-01-15 00:35:40 +02:00 |
Heretic_things.cfg
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2017-01-15 00:35:40 +02:00 |
Hexen_common.cfg
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2017-01-15 00:35:40 +02:00 |
Hexen_linedefs.cfg
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Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts
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2017-02-23 13:54:42 +02:00 |
Hexen_misc.cfg
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2017-01-15 00:35:40 +02:00 |
Hexen_sectors.cfg
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2017-01-15 00:35:40 +02:00 |
Hexen_texturesets.cfg
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2017-01-15 00:35:40 +02:00 |
Hexen_things.cfg
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Added: arg0str in non-script specials. Kinda.
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2017-02-23 14:19:07 +02:00 |
Skulltag_things.cfg
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Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
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2017-03-09 19:09:08 +02:00 |
Strife_common.cfg
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2017-01-15 00:35:40 +02:00 |
Strife_linedefs.cfg
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2017-01-15 00:35:40 +02:00 |
Strife_misc.cfg
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2017-01-15 00:35:40 +02:00 |
Strife_sectors.cfg
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2017-01-15 00:35:40 +02:00 |
Strife_texturesets.cfg
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2017-01-15 00:35:40 +02:00 |
Strife_things.cfg
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2017-01-15 00:35:40 +02:00 |
Test_params.cfg
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2017-01-15 00:35:40 +02:00 |
UDMF_misc.cfg
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2017-01-15 00:35:40 +02:00 |
Zandronum_common.cfg
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Updated Zandronum game configurations to include invasion spawners and MBF items (dog, evil sceptre, unholy bible, beta lost soul)
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2017-03-09 17:58:46 +02:00 |
Zandronum_linedefs.cfg
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2017-01-15 00:35:40 +02:00 |
Zandronum_misc.cfg
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2017-01-15 00:35:40 +02:00 |
Zandronum_texturesets.cfg
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2017-01-15 00:35:40 +02:00 |
Zandronum_things.cfg
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Updated Zandronum game configurations to include invasion spawners and MBF items (dog, evil sceptre, unholy bible, beta lost soul)
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2017-03-09 17:58:46 +02:00 |
ZDaemon_common.cfg
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Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts
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2017-02-23 13:54:42 +02:00 |
ZDaemon_things.cfg
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Updated ZDaemon configuration and related files (13.02.2017 by Krawa)
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2017-02-20 13:42:12 +02:00 |
ZDoom_common.cfg
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2017-01-15 00:35:40 +02:00 |
ZDoom_generalized.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ZDoom_linedefs.cfg
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Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts
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2017-02-23 13:54:42 +02:00 |
ZDoom_misc.cfg
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Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation).
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2017-03-09 01:00:20 +02:00 |
ZDoom_sectors.cfg
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2017-01-15 00:35:40 +02:00 |
ZDoom_things.cfg
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* A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing.
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2017-02-14 12:33:50 -05:00 |