UltimateZoneBuilder/Source/BuilderModes/ErrorChecks/CheckStuckedThings.cs
2008-10-23 11:36:00 +00:00

81 lines
2 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.Config;
using System.Threading;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[ErrorChecker("Check for stucked things", true)]
public class CheckStuckedThings : ErrorChecker
{
#region ================== Constructor / Destructor
// Constructor
public CheckStuckedThings()
{
// Total progress is done when all things are checked
SetTotalProgress(General.Map.Map.Things.Count);
}
#endregion
#region ================== Methods
// This runs the check
public override void Run()
{
// Go for all the things
foreach(Thing t in General.Map.Map.Things)
{
// Make square from thing
// Go for all the lines
foreach(Linedef l in General.Map.Map.Linedefs)
{
// Test if the line intersects the square
}
// Handle thread interruption
try { Thread.Sleep(0); }
catch(ThreadInterruptedException) { return; }
}
}
#endregion
}
}