UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED ecbf9fd743 UDMF: sector flags are now defined in game configuration instead of being hardcoded.
Sector Edit form, Vertex Edit form: fixed a crash when updating sector/vertex properties in Visual mode.
Reorganized game configurations.
2013-07-10 08:59:17 +00:00
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ClassicModes Sector Edit form now works in realtime mode in Doom/Hexen map formats. 2013-07-09 11:29:10 +00:00
ErrorChecks Map Analysis mode: only a single undo is now created when multiple similar errors are fixed using "Apply to all errors of this type" checkbox, which greatly reduces errors fixing time. 2013-06-04 14:43:26 +00:00
FindReplace Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
General Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00
Interface Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. 2013-06-24 14:21:13 +00:00
IO Moving to new SVN... 2013-03-18 13:52:27 +00:00
Properties Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
Resources Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. 2013-06-24 14:21:13 +00:00
VisualModes UDMF: sector flags are now defined in game configuration instead of being hardcoded. 2013-07-10 08:59:17 +00:00
BuilderModes.csproj Map Analysis mode can now check the map for unconnected vertices. 2013-05-30 15:50:46 +00:00