UltimateZoneBuilder/Build/Configurations/Includes
MaxED ecbf9fd743 UDMF: sector flags are now defined in game configuration instead of being hardcoded.
Sector Edit form, Vertex Edit form: fixed a crash when updating sector/vertex properties in Visual mode.
Reorganized game configurations.
2013-07-10 08:59:17 +00:00
..
Boom_generalized.cfg @ Total restructure of the game configuration includes 2009-07-30 18:10:57 +00:00
Boom_linedefs.cfg Fixed some configuration inaccuracies. 2010-10-03 13:39:37 +00:00
Boom_misc.cfg Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode. 2012-08-27 11:39:14 +00:00
Boom_things.cfg Linedef flags were not translated properly when a map format was changed to/from UDMF. 2013-05-27 12:20:15 +00:00
Common.cfg UDMF: sector flags are now defined in game configuration instead of being hardcoded. 2013-07-10 08:59:17 +00:00
Doom2_things.cfg Fixed severe lags during Texture Browser opening when resource wad for current texture had lots of textures. 2012-09-05 10:31:32 +00:00
Doom_linedefs.cfg Fixed some configuration inaccuracies. 2010-10-03 13:39:37 +00:00
Doom_misc.cfg "thingflagstranslation" block was missing from UDMF game configuration, so thing flags were dropped when map format was changed to UDMF. 2013-06-03 11:32:29 +00:00
Doom_sectors.cfg Fixed incorrect sector effects flashing speeds in the descriptions 2009-08-22 21:21:40 +00:00
Doom_texturesets.cfg @ Total restructure of the game configuration includes 2009-07-30 18:10:57 +00:00
Doom_things.cfg 3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode. 2012-07-05 00:03:40 +00:00
Game_Doom.cfg UDMF: sector flags are now defined in game configuration instead of being hardcoded. 2013-07-10 08:59:17 +00:00
GZDoom_things.cfg Linedef flags were not translated properly when a map format was changed to/from UDMF. 2013-05-27 12:20:15 +00:00
Hexen_linedefs.cfg Some cosmetic changes in Hexen and ZDoom linedef configurations. 2013-04-15 13:52:54 +00:00
Hexen_misc.cfg Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode. 2012-08-27 11:39:14 +00:00
UDMF_misc.cfg UDMF: sector flags are now defined in game configuration instead of being hardcoded. 2013-07-10 08:59:17 +00:00
ZDoom_common.cfg UDMF: sector flags are now defined in game configuration instead of being hardcoded. 2013-07-10 08:59:17 +00:00
ZDoom_generalized.cfg 2012-04-17 19:13:47 +00:00
ZDoom_linedefs.cfg Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. 2013-06-24 14:21:13 +00:00
ZDoom_misc.cfg UDMF: sector flags are now defined in game configuration instead of being hardcoded. 2013-07-10 08:59:17 +00:00
ZDoom_sectors.cfg 2012-04-17 19:13:47 +00:00
ZDoom_things.cfg Linedef flags were not translated properly when a map format was changed to/from UDMF. 2013-05-27 12:20:15 +00:00