UltimateZoneBuilder/Help/gzdb
MaxED ec9d829916 Texture Browser: textures can now be filtered by size.
Visual mode: offsets of double-sided middle textures were still clamped when not required in some cases.
Updated documentation.
2013-09-26 12:43:39 +00:00
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features Texture Browser: textures can now be filtered by size. 2013-09-26 12:43:39 +00:00
actions.html Texture Browser: textures can now be filtered by size. 2013-09-26 12:43:39 +00:00
faq.html Sectors mode: sector tags are now shown on top of unselected sectors (works only if "View Selection Numbering" option is enabled). 2013-09-13 14:54:43 +00:00
gamecfg_settings.html Updated documentation (thanks to Kappes Buur for proofreading/fixing it). 2013-08-22 11:17:09 +00:00
gldefs.html Updated documentation (thanks to Kappes Buur for proofreading/fixing it). 2013-08-22 11:17:09 +00:00
gz_header.gif Updated documentation. 2013-08-19 12:12:31 +00:00
mapinfo.html Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
mxd_avatar.png Updated documentation. 2013-08-19 12:12:31 +00:00
preferences.html Default sector brightness can now be set in Preferences. 2013-09-16 13:41:00 +00:00
preferences1.jpg Default sector brightness can now be set in Preferences. 2013-09-16 13:41:00 +00:00
preferences2.jpg Classic modes: 3D floor indicators can be disabled in preferences (Preferences -> Appearance -> Mark 3D floors in classic modes). 2013-08-21 11:20:00 +00:00
preferences3.jpg Default sector brightness can now be set in Preferences. 2013-09-16 13:41:00 +00:00
renderingpanel.jpg Updated documentation. 2013-08-19 12:12:31 +00:00
textures.html Updated documentation. 2013-08-19 12:12:31 +00:00