UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED ec9c3a71f9 Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled.
Fixed: voxel support logic was outdated, which in some cases resulted in voxels not being loaded and in some weird behaviour when trying to change pitch/roll of associated things.
Updated sprites lookup logic. Now it correctly handles sprites named like NNNNA0B0.
Fixed: in some cases DECORATE parser was unable to correctly detect sprite name & frame(s) block.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2016-07-11 22:13:43 +00:00
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ClassicModes On second thought, previous fix should be applied more selectively. 2016-07-07 11:20:28 +00:00
ErrorChecks Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last. 2016-06-19 00:09:53 +00:00
FindReplace Fixed several cases when sector/linedef tag changes were incorrectly recorded by undo system. 2016-07-06 00:15:19 +00:00
General Added, Automap mode: added "Show hidden lines" top menu button. 2016-06-18 00:10:35 +00:00
Interface Fixed, Edit Selection mode, DB2 bug: in some cases "Flip Selection Horizontally" / "Flip Selection Vertically" actions were incorrectly flipping linedefs, resulting in broken sector geometry. 2016-07-07 10:59:06 +00:00
IO Cosmetic: changed ' to " in some more Error and Warning messages. 2016-03-08 20:41:06 +00:00
Properties Added "Automap Mode" plugin by Boris Iwansky. 2016-06-16 22:05:17 +00:00
Resources Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and DONTFLIP sprite rendering flags. Removed the older GLOOME-specific implementation. 2016-07-04 18:25:47 +00:00
VisualModes Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled. 2016-07-11 22:13:43 +00:00
BuilderModes.csproj Added, Map Analysis mode: added "Check unknown actions and effects" check. 2016-05-13 14:42:15 +00:00