mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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ec9c3a71f9
Fixed: voxel support logic was outdated, which in some cases resulted in voxels not being loaded and in some weird behaviour when trying to change pitch/roll of associated things. Updated sprites lookup logic. Now it correctly handles sprites named like NNNNA0B0. Fixed: in some cases DECORATE parser was unable to correctly detect sprite name & frame(s) block. Updated ZDoom_ACS.cfg. Updated ZDoom_DECORATE.cfg. |
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.. | ||
BCS.cfg | ||
Dehacked.cfg | ||
Doomsday_DED.cfg | ||
GZDoom_MODELDEF.cfg | ||
Hexen_ACS.cfg | ||
Legacy_FS.cfg | ||
Zandronum_ACS.cfg | ||
ZDoom_ACS.cfg | ||
ZDoom_DECORATE.cfg | ||
ZDoom_USDF.cfg |