mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-28 06:32:25 +00:00
54fccb73e7
Fixed, long texture names support: in some cases long texture names were not processed correctly when pasting map geometry. Fixed, Visual mode: in some cases combined sidedef brightness was calculated incorrectly. Also, MAPINFO FadeColor and OutsideFogColor properties are now taken into account. Hexen_linedefs.cfg: "Door Raise" and "Door Locked Raise" used incorrect enums for "Close Delay".
181 lines
5.1 KiB
C#
181 lines
5.1 KiB
C#
#region ================== Namespaces
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using System;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.GZBuilder.Tools;
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using CodeImp.DoomBuilder.Properties;
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#endregion
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namespace CodeImp.DoomBuilder.GZBuilder.Controls
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{
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public partial class PairedFieldsControl : UserControl
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{
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#region ================== Events
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public event EventHandler OnValuesChanged;
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#endregion
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#region ================== Variables
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private float defaultValue;
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private string field1;
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private string field2;
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private bool allowValueLinking;
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private bool linkValues;
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private bool blockUpdate;
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private readonly int bResetOffsetX;
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private bool changed;
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#endregion
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#region ================== Properties
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public bool NonDefaultValue { get { return changed; } }
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public float DefaultValue { get { return defaultValue; } set { defaultValue = value; } }
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public string Field1 { get { return field1; } set { field1 = value; } }
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public string Field2 { get { return field2; } set { field2 = value; } }
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public bool AllowDecimal { get { return value1.AllowDecimal; } set { value1.AllowDecimal = value; value2.AllowDecimal = value; } }
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public int ButtonStep { get { return value1.ButtonStep; } set { value1.ButtonStep = value; value2.ButtonStep = value; } }
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public float ButtonStepFloat { get { return value1.ButtonStepFloat; } set { value1.ButtonStepFloat = value; value2.ButtonStepFloat = value; } }
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public bool AllowValueLinking { get { return allowValueLinking; } set { allowValueLinking = value; UpdateButtons(); } }
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public bool LinkValues { get { return linkValues; } set { linkValues = value; UpdateButtons(); } }
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#endregion
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#region ================== Constructor
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public PairedFieldsControl()
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{
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InitializeComponent();
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bResetOffsetX = this.Width - bReset.Left;
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}
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#endregion
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#region ================== Methods
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public void SetValuesFrom(UniFields fields, bool first)
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{
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blockUpdate = true;
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string newValue1;
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string newValue2;
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if(AllowDecimal)
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{
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float val1 = UDMFTools.GetFloat(fields, field1, defaultValue);
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newValue1 = (val1 == Math.Round(val1) ? val1.ToString("0.0") : val1.ToString());
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float val2 = UDMFTools.GetFloat(fields, field2, defaultValue);
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newValue2 = (val2 == Math.Round(val2) ? val2.ToString("0.0") : val2.ToString());
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}
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else
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{
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newValue1 = UDMFTools.GetFloat(fields, field1, defaultValue).ToString();
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newValue2 = UDMFTools.GetFloat(fields, field2, defaultValue).ToString();
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}
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if(first)
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{
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value1.Text = newValue1;
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value2.Text = newValue2;
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}
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else
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{
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if(!string.IsNullOrEmpty(value1.Text)) value1.Text = (value1.Text != newValue1 ? string.Empty : newValue1);
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if(!string.IsNullOrEmpty(value2.Text)) value2.Text = (value2.Text != newValue2 ? string.Empty : newValue2);
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}
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CheckValues();
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blockUpdate = false;
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}
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public void ApplyTo(UniFields fields, int min, int max, float oldValue1, float oldValue2)
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{
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if(value1.Text != string.Empty)
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UDMFTools.SetFloat(fields, field1, General.Clamp(value1.GetResultFloat(defaultValue), min, max), defaultValue);
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else
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UDMFTools.SetFloat(fields, field1, oldValue1, defaultValue);
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if(value2.Text != string.Empty)
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UDMFTools.SetFloat(fields, field2, General.Clamp(value2.GetResultFloat(defaultValue), min, max), defaultValue);
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else
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UDMFTools.SetFloat(fields, field2, oldValue2, defaultValue);
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}
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private void CheckValues()
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{
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changed = string.IsNullOrEmpty(value1.Text) || string.IsNullOrEmpty(value2.Text)
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|| value1.GetResultFloat(defaultValue) != defaultValue || value2.GetResultFloat(defaultValue) != defaultValue;
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bReset.Visible = changed;
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if(!blockUpdate && OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
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}
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private void UpdateButtons()
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{
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bLink.Visible = allowValueLinking;
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if(!allowValueLinking)
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{
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bReset.Left = bLink.Left;
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}
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else
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{
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bReset.Left = this.Width - bResetOffsetX;
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bLink.Image = (linkValues ? Resources.Link : Resources.Unlink);
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}
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}
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#endregion
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#region ================== Events
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private void bLink_Click(object sender, EventArgs e)
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{
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linkValues = !linkValues;
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bLink.Image = (linkValues ? Resources.Link : Resources.Unlink);
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}
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private void bReset_Click(object sender, EventArgs e)
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{
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string newValue = value1.AllowDecimal ? String.Format("{0:0.0}", defaultValue) : defaultValue.ToString();
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value1.Text = newValue;
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value2.Text = newValue;
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CheckValues();
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}
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private void value1_WhenTextChanged(object sender, EventArgs e)
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{
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if(blockUpdate) return;
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if(linkValues)
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{
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blockUpdate = true;
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value2.Text = value1.Text;
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blockUpdate = false;
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}
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CheckValues();
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}
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private void value2_WhenTextChanged(object sender, EventArgs e)
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{
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if(blockUpdate) return;
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if(linkValues)
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{
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blockUpdate = true;
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value1.Text = value2.Text;
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blockUpdate = false;
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}
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CheckValues();
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}
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#endregion
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}
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}
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