UltimateZoneBuilder/Source/Core/ZDoom
MaxED 47a84ad20f Added VOXELDEF support.
Visual mode: added "Match Brightness" action.
DECORATE parser: actor names, which contain "+" and "-" symbols, are now parsed correctly.
Fixed an error in lump ranges creation logic.
Cosmetic fixes in various warning/error messages.
Updated documentation.
2014-01-03 10:33:45 +00:00
..
ActorStructure.cs Added VOXELDEF support. 2014-01-03 10:33:45 +00:00
DecorateParser.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
PatchStructure.cs Hints panel was improperly resized in some cases. 2013-12-18 09:11:04 +00:00
StateGoto.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
StateStructure.cs DECORATE: When an actor inherits from an actor, defined in Game configuration, values from Game configuration are used if an actor doesn't define them. 2013-04-19 11:35:56 +00:00
TexturesParser.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
TextureStructure.cs Hints panel was improperly resized in some cases. 2013-12-18 09:11:04 +00:00
VoxeldefParser.cs Added VOXELDEF support. 2014-01-03 10:33:45 +00:00
ZDTextParser.cs Added VOXELDEF support. 2014-01-03 10:33:45 +00:00