mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-11 21:01:22 +00:00
7a2aafbb6b
Plugins: fixed a crash caused by inability to find referenced assembly when loading a plugin, which depends on other plugin(s). Undo-redo, UDMF: undo information was not created properly for several types of UDMF fields for the last map element in the selection when the selection contained more that 1 element. Updated documentation. Maintenance stuff: Core/Plugins/Plug: made current display location and size information properly available to plugins. Made Core/Controls/ColorControl available to be used by plugins.
212 lines
5.8 KiB
C#
212 lines
5.8 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Reflection;
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#endregion
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namespace CodeImp.DoomBuilder.Plugins
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{
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internal class Plugin : IDisposable
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// The plugin assembly
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private Assembly asm;
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// The plug
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private Plug plug;
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// Unique name used to refer to this assembly
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private string name;
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// Disposing
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private bool isdisposed = false;
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#endregion
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#region ================== Properties
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public Assembly Assembly { get { return asm; } }
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public Plug Plug { get { return plug; } }
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public string Name { get { return name; } }
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public bool IsDisposed { get { return isdisposed; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public Plugin(string filename)
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{
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// Initialize
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string shortfilename = Path.GetFileName(filename);
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name = Path.GetFileNameWithoutExtension(filename);
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General.WriteLogLine("Loading plugin '" + name + "' from '" + shortfilename + "'...");
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try
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{
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// Load assembly
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//asm = Assembly.LoadFile(filename); //mxd
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asm = Assembly.LoadFrom(filename);
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}
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catch(Exception)
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{
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General.ErrorLogger.Add(ErrorType.Error, "Could not load plugin \"" + shortfilename + "\", the DLL file could not be read. This file is not supposed to be in the Plugins subdirectory.");
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throw new InvalidProgramException();
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}
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// Find the class that inherits from Plugin
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Type t = FindSingleClass(typeof(Plug));
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if(t != null)
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{
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// Are the multiple plug classes?
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if(FindClasses(typeof(Plug)).Length > 1)
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{
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// Show a warning
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General.ErrorLogger.Add(ErrorType.Warning, "Plugin \"" + shortfilename + "\" has more than one plug. The following class is used to create in instance: " + t.FullName);
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}
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// Make plug instance
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plug = CreateObject<Plug>(t);
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plug.Plugin = this;
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// Verify minimum revision number
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int thisrevision = General.ThisAssembly.GetName().Version.Revision;
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if((thisrevision != 0) && (plug.MinimumRevision > thisrevision))
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{
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// Can't load this plugin because it is meant for a newer version
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General.ErrorLogger.Add(ErrorType.Error, "Could not load plugin \"" + shortfilename + "\", the Plugin is made for Doom Builder 2 core revision " + plug.MinimumRevision + " and you are running revision " + thisrevision + ".");
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throw new InvalidProgramException();
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}
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}
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else
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{
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// How can we plug something in without a plug?
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General.ErrorLogger.Add(ErrorType.Error, "Could not load plugin \"" + shortfilename + "\", plugin is missing the plug. This file is not supposed to be in the Plugins subdirectory.");
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throw new InvalidProgramException();
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}
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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asm = null;
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Methods
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// This creates a stream to read a resource or returns null when not found
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public Stream GetResourceStream(string resourcename)
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{
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string[] resnames;
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// Find a resource
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resnames = asm.GetManifestResourceNames();
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foreach(string rn in resnames)
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{
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// Found it?
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if(rn.EndsWith(resourcename, StringComparison.InvariantCultureIgnoreCase))
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{
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// Get a stream from the resource
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return asm.GetManifestResourceStream(rn);
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}
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}
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// Nothing found
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return null;
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}
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// This finds all class types that inherits from the given type
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public Type[] FindClasses(Type t)
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{
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List<Type> found = new List<Type>();
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Type[] types;
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// Get all exported types
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types = asm.GetExportedTypes();
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foreach(Type it in types)
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{
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// Compare types
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if(t.IsAssignableFrom(it)) found.Add(it);
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}
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// Return list
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return found.ToArray();
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}
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// This finds a single class type that inherits from the given type
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// Returns null when no valid type was found
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public Type FindSingleClass(Type t)
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{
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Type[] types = FindClasses(t);
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if(types.Length > 0) return types[0]; else return null;
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}
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// This creates an instance of a class
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public T CreateObject<T>(Type t, params object[] args)
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{
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return CreateObjectA<T>(t, args);
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}
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// This creates an instance of a class
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public T CreateObjectA<T>(Type t, object[] args)
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{
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try
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{
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// Create instance
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return (T)asm.CreateInstance(t.FullName, false, BindingFlags.Default, null, args, CultureInfo.CurrentCulture, new object[0]);
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}
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catch(TargetInvocationException e)
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{
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// Error!
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General.ErrorLogger.Add(ErrorType.Error, "Failed to create class instance '" + t.Name + "' from plugin '" + name + "' " + e.InnerException.GetType().Name + " at target: " + e.InnerException.Message);
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return default(T);
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}
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catch(Exception e)
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{
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// Error!
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General.ErrorLogger.Add(ErrorType.Error, "Failed to create class instance '" + t.Name + "' from plugin '" + name + "' " + e.GetType().Name + ": " + e.Message);
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return default(T);
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}
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}
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#endregion
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}
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}
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