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a7488939af
Map Options Form: example map name now uses current game's naming scheme.
366 lines
6.7 KiB
C++
366 lines
6.7 KiB
C++
//-----------------------------------------------------------------------------
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//
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// Copyright(C) 1993-1996 Id Software, Inc.
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// Copyright(C) 2005 Simon Howard
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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//
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// DESCRIPTION:
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// Handles WAD file header, directory, lump I/O.
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//
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//-----------------------------------------------------------------------------
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#include "vpo_local.h"
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namespace vpo
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{
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typedef struct
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{
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// Should be "IWAD" or "PWAD".
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char identification[4];
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int numlumps;
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int infotableofs;
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} PACKEDATTR wadinfo_t;
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typedef struct
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{
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int filepos;
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int size;
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char name[8];
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} PACKEDATTR filelump_t;
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//
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// GLOBALS
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//
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// Location of each lump on disk.
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lumpinfo_t *lumpinfo;
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int numlumps = 0;
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static char * wad_filename;
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static wad_file_t * current_file;
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//
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// LUMP BASED ROUTINES.
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//
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// andrewj: added this to find level names
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// returns 0 if not a level, 1 for DOOM, 2 for HEXEN format
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static int CheckMapHeader(filelump_t *lumps, int num_after)
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{
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static const char *level_lumps[] =
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{
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"THINGS", "LINEDEFS", "SIDEDEFS", "VERTEXES",
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"SEGS", "SSECTORS", "NODES", "SECTORS",
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"REJECT", "BLOCKMAP"
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};
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if (num_after < 10)
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return 0;
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for (int i = 0 ; i < 10 ; i++)
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{
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const char *name = level_lumps[i];
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// level lumps are never valid map header names
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if (strncmp(lumps[0].name, name, 8) == 0)
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return 0;
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// require a one-to-one correspondence
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// (anything else would crash DOOM)
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if (strncmp(lumps[1 + i].name, name, 8) != 0)
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return 0;
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}
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// hexen format is distinguished by a following BEHAVIOR lump
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if (num_after >= 11 && strncmp(lumps[11].name, "BEHAVIOR", 8) == 0)
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return 2;
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return 1;
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}
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//
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// W_AddFile
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//
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// All files are optional, but at least one file must be
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// found (PWAD, if all required lumps are present).
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// Files with a .wad extension are wadlink files
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// with multiple lumps.
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// Other files are single lumps with the base filename
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// for the lump name.
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bool W_AddFile (const char *filename)
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{
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wadinfo_t header;
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lumpinfo_t *lump_p;
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wad_file_t *wad_file;
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int i;
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int length;
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int startlump;
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filelump_t *fileinfo;
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filelump_t *filerover;
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// open the file and add to directory
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wad_file = W_OpenFile(filename);
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if (wad_file == NULL)
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{
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return false;
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}
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startlump = numlumps;
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W_Read(wad_file, 0, &header, sizeof(header));
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if (strncmp(header.identification,"IWAD",4) != 0)
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{
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// Homebrew levels?
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if (strncmp(header.identification,"PWAD",4) != 0)
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{
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/// I_Error ("Wad file %s doesn't have IWAD "
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/// "or PWAD id\n", filename);
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W_CloseFile(wad_file);
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return false;
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}
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}
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header.numlumps = LONG(header.numlumps);
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header.infotableofs = LONG(header.infotableofs);
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length = header.numlumps * sizeof(filelump_t);
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fileinfo = new filelump_t[header.numlumps];
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W_Read(wad_file, header.infotableofs, fileinfo, length);
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numlumps += header.numlumps;
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// Fill in lumpinfo
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lumpinfo = (lumpinfo_t *)realloc(lumpinfo, numlumps * sizeof(lumpinfo_t));
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if (! lumpinfo)
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I_Error ("Out of memory -- could not realloc lumpinfo");
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lump_p = &lumpinfo[startlump];
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filerover = fileinfo;
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for (i=startlump; i < numlumps; ++i)
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{
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int map_header;
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lump_p->position = LONG(filerover->filepos);
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lump_p->size = LONG(filerover->size);
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strncpy(lump_p->name, filerover->name, 8);
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map_header = CheckMapHeader(filerover, numlumps - i - 1);
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lump_p->is_map_header = (map_header >= 1);
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lump_p->is_hexen = (map_header == 2);
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++lump_p;
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++filerover;
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}
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delete[] fileinfo;
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// close the file now, we re-open it later to load the map
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W_CloseFile(wad_file);
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wad_filename = strdup(filename);
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if (! wad_filename)
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I_Error ("Out of memory -- could not strdup filename");
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return true;
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}
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void W_RemoveFile(void)
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{
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if (wad_filename)
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{
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free(wad_filename);
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wad_filename = NULL;
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free(lumpinfo);
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lumpinfo = NULL;
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numlumps = 0;
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}
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}
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//
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// W_NumLumps
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//
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int W_NumLumps (void)
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{
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return numlumps;
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}
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//
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// W_CheckNumForName
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// Returns -1 if name not found.
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//
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int W_CheckNumForName (const char* name)
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{
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int i;
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// scan backwards so patch lump files take precedence
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for (i=numlumps-1; i >= 0; --i)
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{
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if (strncasecmp(lumpinfo[i].name, name, 8) == 0)
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{
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return i;
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}
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}
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// TFB. Not found.
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return -1;
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}
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//
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// W_LumpLength
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// Returns the buffer size needed to load the given lump.
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//
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int W_LumpLength (int lumpnum)
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{
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if (lumpnum >= numlumps)
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{
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I_Error ("W_LumpLength: %i >= numlumps", lumpnum);
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}
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return lumpinfo[lumpnum].size;
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}
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//
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// W_ReadLump
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// Loads the lump into the given buffer,
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// which must be >= W_LumpLength().
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//
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static void W_ReadLump(int lump, void *dest)
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{
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int c;
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lumpinfo_t *l;
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if (lump >= numlumps)
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{
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I_Error ("W_ReadLump: %i >= numlumps", lump);
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}
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l = lumpinfo+lump;
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c = W_Read(current_file, l->position, dest, l->size);
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if (c < l->size)
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{
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I_Error ("W_ReadLump: only read %i of %i on lump %i", c, l->size, lump);
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}
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}
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//
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// W_LoadLump
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//
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// Load a lump into memory and return a pointer to a buffer containing
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// the lump data.
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//
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byte * W_LoadLump(int lumpnum)
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{
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byte *result;
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if (lumpnum < 0 || lumpnum >= numlumps)
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{
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I_Error ("W_LoadLump: %i >= numlumps", lumpnum);
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}
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if (! current_file)
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I_Error ("W_LoadLump: no current file (W_BeginRead not called)");
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// load it now
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result = new byte[W_LumpLength(lumpnum) + 1];
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W_ReadLump (lumpnum, result);
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return result;
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}
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void W_FreeLump(byte * data)
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{
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delete[] data;
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}
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void W_BeginRead(void)
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{
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// check API usage
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if (! wad_filename)
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I_Error("W_BeginRead called without any wad file!");
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if (current_file)
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I_Error("W_BeginRead called twice without W_EndRead.");
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current_file = W_OpenFile(wad_filename);
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// it should normally succeed, as it is unlikely the file suddenly
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// disappears between reading the directory and loading a map.
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if (! current_file)
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I_Error("Could not re-open the wad file -- deleted?");
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}
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void W_EndRead()
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{
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if (! current_file)
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I_Error("W_EndRead called without a previous W_BeginRead.");
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W_CloseFile(current_file);
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current_file = NULL;
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}
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} // namespace vpo
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//--- editor settings ---
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// vi:ts=4:sw=4:noexpandtab
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// Emacs style mode select -*- C++ -*-
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