UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 6c1dbc0bf3 Find and Replace mode:
"Find Any Texture or Flat", "Find Sector Flat" and "Find Sidedef Texture" options now support "*" (match any number of characters) and "?" (match any single character) wildcards.
"Find Any Texture or Flat" is now available any game configuration (previously it was disabled when "MixTexturesFlats" game configuration option was disabled, now only "Replace" functionality is disabled).
"Find Thing Flags" and "Find Linedef Flags" can now replace flags.
Added "Find Sidedef Flags" and "Find Sector Flags" search options.
2014-11-05 12:32:48 +00:00
..
ClassicModes Find and Replace mode: 2014-11-05 12:32:48 +00:00
ErrorChecks Map Analysis: added "Check unused things" check. 2014-09-30 12:02:41 +00:00
FindReplace Find and Replace mode: 2014-11-05 12:32:48 +00:00
General Fixed: undo list must be cleared during "Switch map in current wad" action. 2014-10-23 08:18:14 +00:00
Interface Find and Replace mode: 2014-11-05 12:32:48 +00:00
IO Visual mode: regular walls are now clipped by solid 3d floors (this should eliminate z-fighting). 2014-10-28 09:23:21 +00:00
Properties Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
Resources General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
VisualModes Fixed: in some cases selection synchronization logic worked incorrectly when switching from Visual to Classic mode. 2014-10-30 08:43:30 +00:00
BuilderModes.csproj Find and Replace mode: 2014-11-05 12:32:48 +00:00