UltimateZoneBuilder/Source/Types/NullHandler.cs
codeimp 9f15de8cd5 - updated default program config
- more regarding UDMF editing
- added some ideas and todo items
2008-05-30 22:14:12 +00:00

78 lines
1.6 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Data;
using System.IO;
using System.Diagnostics;
#endregion
namespace CodeImp.DoomBuilder.Types
{
internal class NullHandler : TypeHandler
{
#region ================== Constants
#endregion
#region ================== Variables
private object value = (int)0;
#endregion
#region ================== Properties
#endregion
#region ================== Methods
public override void SetValue(object value)
{
if(value != null)
this.value = value;
else
this.value = (int)0;
}
public override object GetValue()
{
return this.value.ToString();
}
public override int GetIntValue()
{
int result;
if(int.TryParse(this.value.ToString(), out result)) return result;
else return 0;
}
public override string GetStringValue()
{
return this.value.ToString();
}
#endregion
}
}