UltimateZoneBuilder/Source/Core/VisualModes
MaxED eb86ab60af GZDoom Builder 1.12d:
TEXTURES patches can now be loaded from anywhere inside resource.
Configs: things from "Cameras and Interpolation" and "Boom Items" categories weren't rendered in Visual modes.
Configs: several new icons are now used for things.
Reverted sectors rendering from 1.12b, because it was done in too hackish way and was causing more and more problems. Models rendered height is now 25% lower instead.
Models rendering height can be toggled between normal and 85% in Preferences->Appearance->"Scale models in Visual modes"
Fixed several small bugs here and there.
2012-08-10 12:08:08 +00:00
..
IVisualPickable.cs @ work in progress (do not use this revision for building/testing) 2009-05-01 20:31:17 +00:00
VisualBlockEntry.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualBlockMap.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualCamera.cs GZDoomBuilder 1.05: 2012-05-11 12:28:20 +00:00
VisualGeometry.cs Things can now be moved, insterted and deleted in Visual modes. 2012-07-05 13:48:08 +00:00
VisualMode.cs GZDoom Builder 1.12d: 2012-08-10 12:08:08 +00:00
VisualPickResult.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualSector.cs GZDoomBuilder 1.05: 2012-05-11 12:28:20 +00:00
VisualThing.cs GZDoom Builder 1.12d: 2012-08-10 12:08:08 +00:00