UltimateZoneBuilder/Source/Core/Map
MaxED eb86ab60af GZDoom Builder 1.12d:
TEXTURES patches can now be loaded from anywhere inside resource.
Configs: things from "Cameras and Interpolation" and "Boom Items" categories weren't rendered in Visual modes.
Configs: several new icons are now used for things.
Reverted sectors rendering from 1.12b, because it was done in too hackish way and was causing more and more problems. Models rendered height is now 25% lower instead.
Models rendering height can be toggled between normal and 85% in Preferences->Appearance->"Scale models in Visual modes"
Fixed several small bugs here and there.
2012-08-10 12:08:08 +00:00
..
BlockEntry.cs @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
BlockMap.cs @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
Linedef.cs Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
MapElement.cs - Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed. 2009-06-11 21:21:20 +00:00
MapElementCollection.cs @ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency. 2009-06-05 19:03:56 +00:00
MapOptions.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
MapSet.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
Sector.cs Fixed crash when sectors with lots of sidedefs are created or loaded 2010-08-26 21:47:25 +00:00
SelectableElement.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SelectionType.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Sidedef.cs @ Added sidedef functions to get the heights of high/mid/low wall parts 2009-07-29 16:34:17 +00:00
SidedefPart.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Thing.cs GZDoom Builder 1.12d: 2012-08-10 12:08:08 +00:00
UniFields.cs @ Added a very useful function in the map element fields. Why didn't I add this long ago?! 2010-09-15 20:29:40 +00:00
UniValue.cs @ work on (G)ZDoom Editing plugin 2010-10-03 12:59:49 +00:00
Vertex.cs Fixed a bug that sometimes caused a crash on undo 2009-06-19 07:59:38 +00:00