mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
508a3f2772
Things can now be rotated in visual mode. Added JPG and TGA image format support. Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB). Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder. Fixed another possible crash when MODELDEF is reloaded. |
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.. | ||
ClippedStream.cs | ||
Configuration.cs | ||
DeserializerStream.cs | ||
DirectoryFileEntry.cs | ||
DirectoryFilesList.cs | ||
DoomColormapReader.cs | ||
DoomFlatReader.cs | ||
DoomMapSetIO.cs | ||
DoomPictureReader.cs | ||
FileImageReader.cs | ||
HexenMapSetIO.cs | ||
IImageReader.cs | ||
IMapSetIO.cs | ||
IReadWriteStream.cs | ||
Lump.cs | ||
MapSetIO.cs | ||
SerializerStream.cs | ||
UniversalCollection.cs | ||
UniversalEntry.cs | ||
UniversalMapSetIO.cs | ||
UniversalParser.cs | ||
UniversalStreamReader.cs | ||
UniversalStreamWriter.cs | ||
UnknownImageReader.cs | ||
WAD.cs |