UltimateZoneBuilder/Source/Core/IO
MaxED 508a3f2772 GZDoom Builder 1.12b:
Things can now be rotated in visual mode.
Added JPG and TGA image format support.
Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB).
Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder.
Fixed another possible crash when MODELDEF is reloaded.
2012-08-05 19:18:05 +00:00
..
ClippedStream.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Configuration.cs @ Fixed a bug that caused configuration with overriding structures to fail loading 2009-07-31 12:54:39 +00:00
DeserializerStream.cs - Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed. 2009-06-11 21:21:20 +00:00
DirectoryFileEntry.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
DirectoryFilesList.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
DoomColormapReader.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
DoomFlatReader.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
DoomMapSetIO.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
DoomPictureReader.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
FileImageReader.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
HexenMapSetIO.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
IImageReader.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
IMapSetIO.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
IReadWriteStream.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Lump.cs Fixed crash when saving with spaces at the beginning or end of a typed texture/flat name 2010-08-17 18:46:13 +00:00
MapSetIO.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
SerializerStream.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
UniversalCollection.cs - Better handling of missing UDMF TEXTMAP fields (Error now includes the element and index at which the field is missing and will not abort loading. Instead it will use a default value.) 2009-06-15 21:58:34 +00:00
UniversalEntry.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
UniversalMapSetIO.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
UniversalParser.cs - Updated ZDBSP nodebuilder version 1.12 2009-06-23 16:35:13 +00:00
UniversalStreamReader.cs Fixed thing angles so that any value in the −32768..32767 range can be entered. Also fixed the thing angle in the info panel accordingly and optimized the rendering slightly. 2010-10-05 08:31:27 +00:00
UniversalStreamWriter.cs Fixed thing angles so that any value in the −32768..32767 range can be entered. Also fixed the thing angle in the info panel accordingly and optimized the rendering slightly. 2010-10-05 08:31:27 +00:00
UnknownImageReader.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
WAD.cs GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00