UltimateZoneBuilder/Source/Core/Editing
MaxED 2006cdc7bb GZDoom Builder 1.12a:
AngleOffset, PitchOffset and RollOffset MODELDEF properties are now supported.
Fixed a crash when editor tries to display a model for an actor without a valid sprite in Visual mode.
Fixed a possible crash when MODELDEF is reloaded from 2d-mode.
Fixed several things in Doom2_things.cfg.
UDMF Controls plugin:
Fixed several bugs in plugin's sliders logic.
2012-07-28 20:36:28 +00:00
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ClassicMode.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
CopyPasteManager.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
CustomThingsFilter.cs Added classes/functions for plugins to create and/or select new/existing things filters 2009-07-05 10:26:57 +00:00
EditingManager.cs Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
EditMode.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
EditModeAttribute.cs Added default start mode option to configuration dialog (see Modes tab) 2009-07-09 15:15:49 +00:00
EditModeInfo.cs @ some undo/redo fixes 2009-07-10 13:56:22 +00:00
GridSetup.cs Fixed a bug that allowed to place vertices and things outside the map format grid boundaries 2010-08-13 18:32:21 +00:00
NullThingsFilter.cs Things filter now also hides things in le Mode de la Visuale 2009-06-17 16:52:28 +00:00
ThingsFilter.cs 3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode. 2012-07-05 00:03:40 +00:00
UndoManager.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
UndoSnapshot.cs GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00