mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
5cb573d938
Enhanced scripting workflow. Thing and linedef arguments can now have default value in configuration files. Fixed laggy visual camera movement on systems with big uptime. Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode. Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead. Doom light levels were used even in maps in non-doom map format. Tag Explorer plugin: Elements list wasn't updated when map element was deleted. Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close. Fixed plugin crash after opening another map. Fixed unresponsive text entry in Filter text box. Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
154 lines
4.3 KiB
C#
154 lines
4.3 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Runtime.InteropServices;
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using System.Diagnostics;
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using System.IO;
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using CodeImp.DoomBuilder.Config;
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using System.Windows.Forms;
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#endregion
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namespace CodeImp.DoomBuilder.Compilers
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{
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internal sealed class NodesCompiler : Compiler
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public NodesCompiler(CompilerInfo info) : base(info)
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{
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// Initialize
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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// Done
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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// This runs the compiler with a file as input.
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public override bool Run()
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{
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ProcessStartInfo processinfo;
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Process process;
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TimeSpan deltatime;
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// Create parameters
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string args = this.parameters;
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args = args.Replace("%FI", inputfile);
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args = args.Replace("%FO", outputfile);
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// Setup process info
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processinfo = new ProcessStartInfo();
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processinfo.Arguments = args;
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processinfo.FileName = Path.Combine(this.tempdir.FullName, info.ProgramFile);
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processinfo.CreateNoWindow = true; //mxd. was false
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processinfo.ErrorDialog = false;
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processinfo.UseShellExecute = false; //mxd. was true
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processinfo.WindowStyle = ProcessWindowStyle.Hidden;
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processinfo.WorkingDirectory = this.workingdir;
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//mxd
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processinfo.RedirectStandardError = true;
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processinfo.RedirectStandardOutput = true;
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// Output info
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General.WriteLogLine("Running compiler...");
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General.WriteLogLine("Program: " + processinfo.FileName);
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General.WriteLogLine("Arguments: " + processinfo.Arguments);
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try
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{
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// Start the compiler
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process = Process.Start(processinfo);
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}
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catch(Exception e)
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{
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// Unable to start the compiler
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General.ShowErrorMessage("Unable to start the compiler (" + info.Name + "). " + e.GetType().Name + ": " + e.Message, MessageBoxButtons.OK);
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return false;
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}
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//mxd
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string outErr = process.StandardError.ReadToEnd();
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string outMsg = process.StandardOutput.ReadToEnd();
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// Wait for compiler to complete
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process.WaitForExit();
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//mxd
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bool errorsInNormalOurput = (outMsg.Length > 0 && outMsg.ToLowerInvariant().IndexOf("error") != -1);
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//zdbsp actually writes building process here, not error info
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bool errorsInErrorOutput = (outErr.Length > 0 && outErr.ToLowerInvariant().IndexOf("error") != -1);
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deltatime = TimeSpan.FromTicks(process.ExitTime.Ticks - process.StartTime.Ticks);
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General.WriteLogLine("Compiler process has finished " + (errorsInNormalOurput || errorsInErrorOutput ? "with errors." : ".")); //mxd
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General.WriteLogLine("Compile time: " + deltatime.TotalSeconds.ToString("########0.00") + " seconds");
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//mxd
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if (process.ExitCode > 0 || errorsInNormalOurput || errorsInErrorOutput) {
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if (errorsInNormalOurput) {
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ReportError(new CompilerError(outMsg));
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General.WriteLogLine("Normal output: " + outMsg);
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}
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if (errorsInErrorOutput) {
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ReportError(new CompilerError(outErr));
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General.WriteLogLine("Error output: " + outErr);
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}
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return false;
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}
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return true;
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}
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#endregion
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}
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}
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