UltimateZoneBuilder/Build/Scripting
MaxED eb86ab60af GZDoom Builder 1.12d:
TEXTURES patches can now be loaded from anywhere inside resource.
Configs: things from "Cameras and Interpolation" and "Boom Items" categories weren't rendered in Visual modes.
Configs: several new icons are now used for things.
Reverted sectors rendering from 1.12b, because it was done in too hackish way and was causing more and more problems. Models rendered height is now 25% lower instead.
Models rendering height can be toggled between normal and 85% in Preferences->Appearance->"Scale models in Visual modes"
Fixed several small bugs here and there.
2012-08-10 12:08:08 +00:00
..
Dehacked.cfg @ Changed a mistake in the comments 2009-03-08 11:09:36 +00:00
Doomsday_DED.cfg Improved error reporting a little and changes the list in the Warnings & Errors dialog window 2009-05-10 16:02:08 +00:00
GZDoom_MODELDEF.cfg GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
Hexen_ACS.cfg Added separate compiler for Hexen (with correct includes). 2010-08-24 19:55:44 +00:00
Legacy_FS.cfg Script editor now uses codepage setting from script configuration (default is ASCII for all known scripts, UTF8 for plain text) 2009-02-14 08:18:17 +00:00
Skulltag_ACS.cfg Update script configurations with latest functions and constants listing from the ZDoom Wiki 2010-08-18 17:11:21 +00:00
ZDoom_ACS.cfg GZDoom Builder 1.12d: 2012-08-10 12:08:08 +00:00
ZDoom_DECORATE.cfg GZDoom Builder 1.11a: 2012-07-16 09:45:21 +00:00
ZDoom_USDF.cfg ZDoom USDF can now be edited as plain text in the script editor. 2010-08-23 19:55:33 +00:00