UltimateZoneBuilder/Source/Core/GZBuilder/Data/MapInfo.cs
MaxED ead2521451 Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes.
Visual mode: added support for "fogdensity" and "outsidefogdensity" MAPINFO properties.
Sector Info panel now shows the number of sector's sidedefs as well as light and fade colors (UDMF only).
UDMF: Sector and sidedef flags are now copied/pasted when using "Copy Properties" and "Paste Properties" actions.
Fixed: in some cases default texture overrides were used even when corresponding option was disabled.
Sector Edit form: light and fade values were not saved when a value was pasted/entered into text box.
Sector Edit form: "reset value" button was not shown for light and fade values when selected sectors had different light/fade colors.
Reverted Open Map form changes from previous commit (my assumption that map marker is always empty was not correct...)
Updated documentation.
2013-09-11 08:49:45 +00:00

27 lines
744 B
C#

using SlimDX;
namespace CodeImp.DoomBuilder.GZBuilder.Data {
public sealed class MapInfo {
public string Sky1;
public float Sky1ScrollSpeed;
public string Sky2;
public float Sky2ScrollSpeed;
public bool DoubleSky;
public bool HasFadeColor;
public Color4 FadeColor;
public bool HasOutsideFogColor;
public Color4 OutsideFogColor;
public int FogDensity;
public int OutsideFogDensity;
public bool EvenLighting;
public bool SmoothLighting;
public int VertWallShade;
public int HorizWallShade;
public MapInfo() {
VertWallShade = 16;
HorizWallShade = -16;
}
}
}