UltimateZoneBuilder/Source/Core/Data/DynamicBitmapImage.cs
2020-04-19 14:19:18 +02:00

81 lines
1.7 KiB
C#
Executable file

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Drawing;
using System.Drawing.Imaging;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.Data
{
public class DynamicBitmapImage : BitmapImage, IRenderResource
{
#region ================== Variables
#endregion
#region ================== Constructor / Disposer
// Constructor
public DynamicBitmapImage(Bitmap img, string name) : base(img, name)
{
if (img.PixelFormat != PixelFormat.Format32bppArgb)
throw new Exception("Dynamic images must be in 32 bits ARGB format.");
// Initialize
this.UseColorCorrection = false;
this.dynamictexture = true;
// This resource is volatile
General.Map.Graphics.RegisterResource(this);
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
General.Map.Graphics.UnregisterResource(this);
// Done
base.Dispose();
}
}
#endregion
#region ================== Methods
// Unload the resource because Direct3D says so
public void UnloadResource()
{
ReleaseTexture();
}
// Reload the resource
public void ReloadResource()
{
}
#endregion
}
}