mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-01 16:12:33 +00:00
512 lines
13 KiB
C#
Executable file
512 lines
13 KiB
C#
Executable file
#region Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Windows.Forms;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.VisualModes;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderEffects
|
|
{
|
|
public partial class JitterThingsForm : DelayedForm
|
|
{
|
|
#region Variables
|
|
|
|
private readonly string editingModeName;
|
|
private readonly List<Thing> selection;
|
|
private readonly List<VisualThing> visualSelection;
|
|
private readonly List<ThingData> thingData;
|
|
private readonly int MaxSafeDistance;
|
|
private readonly int MaxSafeHeightDistance;
|
|
|
|
private static bool relativePitch;
|
|
private static bool relativeRoll;
|
|
private static bool allowNegativePitch;
|
|
private static bool allowNegativeRoll;
|
|
private static bool relativeScale;
|
|
|
|
private struct ThingData
|
|
{
|
|
public Vector3D Position;
|
|
public int Angle;
|
|
public int Pitch;
|
|
public int Roll;
|
|
public double Scale;
|
|
public int SectorHeight;
|
|
public int ZOffset;
|
|
public int SafeDistance;
|
|
public int OffsetAngle; //position jitter angle, not Thing angle!
|
|
public float JitterRotation;
|
|
public float JitterPitch;
|
|
public float JitterRoll;
|
|
public double JitterScale;
|
|
public float JitterHeight;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Constructor
|
|
|
|
public JitterThingsForm(string editingModeName)
|
|
{
|
|
this.editingModeName = editingModeName;
|
|
this.HelpRequested += JitterThingsForm_HelpRequested;
|
|
|
|
InitializeComponent();
|
|
|
|
//have thing height?
|
|
heightJitterAmount.Enabled = General.Map.FormatInterface.HasThingHeight;
|
|
bUpdateHeight.Enabled = General.Map.FormatInterface.HasThingHeight;
|
|
|
|
//disable pitch/roll/scale?
|
|
if(!General.Map.UDMF)
|
|
{
|
|
pitchAmount.Enabled = false;
|
|
rollAmount.Enabled = false;
|
|
bUpdatePitch.Enabled = false;
|
|
bUpdateRoll.Enabled = false;
|
|
scalegroup.Enabled = false;
|
|
cbRelativePitch.Enabled = false;
|
|
cbRelativeRoll.Enabled = false;
|
|
cbNegativePitch.Enabled = false;
|
|
cbNegativeRoll.Enabled = false;
|
|
}
|
|
|
|
//get selection
|
|
selection = new List<Thing>();
|
|
|
|
if(editingModeName == "BaseVisualMode")
|
|
{
|
|
visualSelection = ((VisualMode)General.Editing.Mode).GetSelectedVisualThings(false);
|
|
foreach(VisualThing t in visualSelection) selection.Add(t.Thing);
|
|
}
|
|
else
|
|
{
|
|
ICollection<Thing> list = General.Map.Map.GetSelectedThings(true);
|
|
foreach(Thing t in list) selection.Add(t);
|
|
}
|
|
|
|
//update window header
|
|
this.Text = "Randomize " + selection.Count + (selection.Count > 1 ? " things" : " thing");
|
|
|
|
//store intial properties
|
|
thingData = new List<ThingData>();
|
|
|
|
foreach(Thing t in selection)
|
|
{
|
|
ThingData d = new ThingData();
|
|
|
|
Thing closest = MapSet.NearestThing(General.Map.Map.Things, t);
|
|
|
|
if(closest != null)
|
|
{
|
|
d.SafeDistance = (int)Math.Round(Vector2D.Distance(t.Position, closest.Position));
|
|
}
|
|
else
|
|
{
|
|
d.SafeDistance = 512;
|
|
}
|
|
|
|
if(d.SafeDistance > 0) d.SafeDistance /= 2;
|
|
if(MaxSafeDistance < d.SafeDistance) MaxSafeDistance = d.SafeDistance;
|
|
d.Position = t.Position;
|
|
d.Angle = t.AngleDoom;
|
|
d.Pitch = t.Pitch;
|
|
d.Roll = t.Roll;
|
|
d.Scale = UniFields.GetFloat(t.Fields, "mobjscale", 1.0);
|
|
|
|
if(General.Map.FormatInterface.HasThingHeight)
|
|
{
|
|
if(t.Sector == null) t.DetermineSector();
|
|
if(t.Sector != null)
|
|
{
|
|
d.SectorHeight = Math.Max(0, t.Sector.CeilHeight - (int)t.Height - t.Sector.FloorHeight);
|
|
if(MaxSafeHeightDistance < d.SectorHeight) MaxSafeHeightDistance = d.SectorHeight;
|
|
d.ZOffset = (int)t.Position.z;
|
|
}
|
|
}
|
|
|
|
thingData.Add(d);
|
|
}
|
|
|
|
positionJitterAmount.Maximum = MaxSafeDistance;
|
|
heightJitterAmount.Maximum = MaxSafeHeightDistance;
|
|
|
|
//create undo
|
|
General.Map.UndoRedo.ClearAllRedos();
|
|
General.Map.UndoRedo.CreateUndo("Randomize " + selection.Count + (selection.Count > 1 ? " things" : " thing"));
|
|
|
|
//update controls
|
|
UpdateOffsetAngles();
|
|
UpdateHeights();
|
|
UpdateRotationAngles();
|
|
UpdatePitchAngles();
|
|
UpdateRollAngles();
|
|
UpdateScale();
|
|
|
|
//apply settings
|
|
cbRelativeScale.Checked = relativeScale;
|
|
cbRelativePitch.Checked = relativePitch;
|
|
cbRelativeRoll.Checked = relativeRoll;
|
|
cbNegativePitch.Checked = allowNegativePitch;
|
|
cbNegativeRoll.Checked = allowNegativeRoll;
|
|
|
|
|
|
//add event listeners
|
|
cbRelativeScale.CheckedChanged += cbRelativeScale_CheckedChanged;
|
|
cbRelativePitch.CheckedChanged += cbRelativePitch_CheckedChanged;
|
|
cbRelativeRoll.CheckedChanged += cbRelativeRoll_CheckedChanged;
|
|
cbNegativePitch.CheckedChanged += cbNegativePitch_CheckedChanged;
|
|
cbNegativeRoll.CheckedChanged += cbNegativeRoll_CheckedChanged;
|
|
|
|
//tricky way to actually store undo information...
|
|
foreach(Thing t in selection) t.Move(t.Position);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Apply logic
|
|
|
|
private void ApplyTranslation(int Amount)
|
|
{
|
|
for(int i = 0; i < selection.Count; i++)
|
|
{
|
|
int curAmount = Amount > thingData[i].SafeDistance ? thingData[i].SafeDistance : Amount;
|
|
selection[i].Move(new Vector2D(thingData[i].Position.x + (int)(Math.Sin(thingData[i].OffsetAngle) * curAmount), thingData[i].Position.y + (int)(Math.Cos(thingData[i].OffsetAngle) * curAmount)));
|
|
selection[i].DetermineSector();
|
|
}
|
|
|
|
UpdateGeometry();
|
|
}
|
|
|
|
private void ApplyRotation(int Amount)
|
|
{
|
|
for(int i = 0; i < selection.Count; i++)
|
|
{
|
|
int newangle = (int)Math.Round(thingData[i].Angle + Amount * thingData[i].JitterRotation);
|
|
if(General.Map.Config.DoomThingRotationAngles) newangle = newangle / 45 * 45;
|
|
selection[i].Rotate(newangle % 360);
|
|
}
|
|
|
|
// Update view
|
|
if(editingModeName == "ThingsMode") General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
private void ApplyPitch(int Amount)
|
|
{
|
|
for(int i = 0; i < selection.Count; i++)
|
|
{
|
|
int p;
|
|
if(cbRelativePitch.Checked)
|
|
{
|
|
p = (int)((thingData[i].Pitch + Amount * thingData[i].JitterPitch) % 360);
|
|
}
|
|
else
|
|
{
|
|
p = (int)((Amount * thingData[i].JitterPitch) % 360);
|
|
}
|
|
|
|
selection[i].SetPitch(p);
|
|
}
|
|
|
|
//update view
|
|
if(editingModeName == "ThingsMode") General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
private void ApplyRoll(int Amount)
|
|
{
|
|
for(int i = 0; i < selection.Count; i++)
|
|
{
|
|
int r;
|
|
if(cbRelativeRoll.Checked)
|
|
{
|
|
r = (int)((thingData[i].Roll + Amount * thingData[i].JitterRoll) % 360);
|
|
}
|
|
else
|
|
{
|
|
r = (int)((Amount * thingData[i].JitterRoll) % 360);
|
|
}
|
|
|
|
selection[i].SetRoll(r);
|
|
}
|
|
|
|
//update view
|
|
if(editingModeName == "ThingsMode") General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
private void ApplyHeight(int Amount)
|
|
{
|
|
for(int i = 0; i < selection.Count; i++)
|
|
{
|
|
if(thingData[i].SectorHeight == 0) continue;
|
|
int curAmount = Math.Min(thingData[i].SectorHeight, Math.Max(0, thingData[i].ZOffset + Amount));
|
|
selection[i].Move(selection[i].Position.x, selection[i].Position.y, curAmount * thingData[i].JitterHeight);
|
|
}
|
|
|
|
UpdateGeometry();
|
|
}
|
|
|
|
private void ApplyScale()
|
|
{
|
|
ApplyScale((float)minScale.Value, (float)maxScale.Value);
|
|
|
|
//update view
|
|
if(editingModeName == "ThingsMode") General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
private void ApplyScale(double min, double max)
|
|
{
|
|
if (min > max) General.Swap(ref min, ref max);
|
|
|
|
double diff = max - min;
|
|
|
|
for (int i = 0; i < selection.Count; i++)
|
|
{
|
|
double jitter = thingData[i].JitterScale;
|
|
double result;
|
|
|
|
if (cbRelativeScale.Checked)
|
|
result = thingData[i].Scale + min + diff * jitter;
|
|
else
|
|
result = min + diff * jitter;
|
|
|
|
UniFields.SetFloat(selection[i].Fields, "mobjscale", Math.Round(result, 2));
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Update logic
|
|
|
|
private void UpdateGeometry()
|
|
{
|
|
// Update what must be updated
|
|
if(editingModeName == "BaseVisualMode")
|
|
{
|
|
VisualMode vm = ((VisualMode)General.Editing.Mode);
|
|
|
|
for(int i = 0; i < selection.Count; i++)
|
|
{
|
|
visualSelection[i].SetPosition(new Vector3D(selection[i].Position.x, selection[i].Position.y, selection[i].Sector.FloorHeight + selection[i].Position.z));
|
|
visualSelection[i].Update();
|
|
|
|
if(vm.VisualSectorExists(visualSelection[i].Thing.Sector))
|
|
vm.GetVisualSector(visualSelection[i].Thing.Sector).UpdateSectorGeometry(true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//update view
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
private void UpdateOffsetAngles()
|
|
{
|
|
for(int i = 0; i < thingData.Count; i++)
|
|
{
|
|
ThingData td = thingData[i];
|
|
td.OffsetAngle = General.Random(0, 359);
|
|
thingData[i] = td;
|
|
}
|
|
}
|
|
|
|
private void UpdateHeights()
|
|
{
|
|
for(int i = 0; i < thingData.Count; i++)
|
|
{
|
|
ThingData td = thingData[i];
|
|
td.JitterHeight = (General.Random(0, 100) / 100f);
|
|
thingData[i] = td;
|
|
}
|
|
}
|
|
|
|
private void UpdateRotationAngles()
|
|
{
|
|
for(int i = 0; i < thingData.Count; i++)
|
|
{
|
|
ThingData td = thingData[i];
|
|
td.JitterRotation = (General.Random(-100, 100) / 100f);
|
|
thingData[i] = td;
|
|
}
|
|
}
|
|
|
|
private void UpdatePitchAngles()
|
|
{
|
|
int min = (cbNegativePitch.Checked ? -100 : 0);
|
|
for(int i = 0; i < thingData.Count; i++)
|
|
{
|
|
ThingData td = thingData[i];
|
|
td.JitterPitch = (General.Random(min, 100) / 100f);
|
|
thingData[i] = td;
|
|
}
|
|
}
|
|
|
|
private void UpdateRollAngles()
|
|
{
|
|
int min = (cbNegativeRoll.Checked ? -100 : 0);
|
|
for(int i = 0; i < thingData.Count; i++)
|
|
{
|
|
ThingData td = thingData[i];
|
|
td.JitterRoll = (General.Random(min, 100) / 100f);
|
|
thingData[i] = td;
|
|
}
|
|
}
|
|
|
|
private void UpdateScale()
|
|
{
|
|
for (int i = 0; i < thingData.Count; i++)
|
|
{
|
|
ThingData td = thingData[i];
|
|
td.JitterScale = (General.Random(0, 100) / 100f);
|
|
thingData[i] = td;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Events
|
|
|
|
private void bApply_Click(object sender, EventArgs e)
|
|
{
|
|
// Store settings
|
|
relativePitch = cbRelativePitch.Checked;
|
|
relativeRoll = cbRelativeRoll.Checked;
|
|
relativeScale = cbRelativeScale.Checked;
|
|
allowNegativePitch = cbNegativePitch.Checked;
|
|
allowNegativeRoll = cbNegativeRoll.Checked;
|
|
|
|
// Update
|
|
foreach(Thing t in selection) t.DetermineSector();
|
|
|
|
// Clear selection
|
|
General.Actions.InvokeAction("builder_clearselection");
|
|
|
|
this.DialogResult = DialogResult.OK;
|
|
Close();
|
|
}
|
|
|
|
private void bCancel_Click(object sender, EventArgs e)
|
|
{
|
|
this.DialogResult = DialogResult.Cancel;
|
|
Close();
|
|
}
|
|
|
|
private void JitterThingsForm_FormClosing(object sender, FormClosingEventArgs e)
|
|
{
|
|
if(this.DialogResult == DialogResult.Cancel)
|
|
General.Map.UndoRedo.WithdrawUndo(); //undo changes
|
|
}
|
|
|
|
private void positionJitterAmount_OnValueChanged(object sender, EventArgs e)
|
|
{
|
|
ApplyTranslation(positionJitterAmount.Value);
|
|
}
|
|
|
|
private void rotationJitterAmount_OnValueChanged(object sender, EventArgs e)
|
|
{
|
|
ApplyRotation(rotationJitterAmount.Value);
|
|
}
|
|
|
|
private void heightJitterAmount_OnValueChanging(object sender, EventArgs e)
|
|
{
|
|
ApplyHeight(heightJitterAmount.Value);
|
|
}
|
|
|
|
private void pitchAmount_OnValueChanging(object sender, EventArgs e)
|
|
{
|
|
ApplyPitch(pitchAmount.Value);
|
|
}
|
|
|
|
private void rollAmount_OnValueChanging(object sender, EventArgs e)
|
|
{
|
|
ApplyRoll(rollAmount.Value);
|
|
}
|
|
|
|
private void minScale_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
ApplyScale();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Buttons & checkboxes events
|
|
|
|
private void bUpdateTranslation_Click(object sender, EventArgs e)
|
|
{
|
|
UpdateOffsetAngles();
|
|
ApplyTranslation(positionJitterAmount.Value);
|
|
}
|
|
|
|
private void bUpdateHeight_Click(object sender, EventArgs e)
|
|
{
|
|
UpdateHeights();
|
|
ApplyHeight(heightJitterAmount.Value);
|
|
}
|
|
|
|
private void bUpdateAngle_Click(object sender, EventArgs e)
|
|
{
|
|
UpdateRotationAngles();
|
|
ApplyRotation(rotationJitterAmount.Value);
|
|
}
|
|
|
|
private void bUpdatePitch_Click(object sender, EventArgs e)
|
|
{
|
|
UpdatePitchAngles();
|
|
ApplyPitch(pitchAmount.Value);
|
|
}
|
|
|
|
private void bUpdateRoll_Click(object sender, EventArgs e)
|
|
{
|
|
UpdateRollAngles();
|
|
ApplyRoll(rollAmount.Value);
|
|
}
|
|
|
|
private void bUpdateScale_Click(object sender, EventArgs e)
|
|
{
|
|
ApplyScale();
|
|
}
|
|
|
|
private void cbRelativePitch_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
UpdatePitchAngles();
|
|
ApplyPitch(pitchAmount.Value);
|
|
}
|
|
|
|
private void cbRelativeRoll_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
UpdateRollAngles();
|
|
ApplyRoll(rollAmount.Value);
|
|
}
|
|
|
|
private void cbNegativePitch_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
UpdatePitchAngles();
|
|
ApplyPitch(pitchAmount.Value);
|
|
}
|
|
|
|
private void cbNegativeRoll_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
UpdateRollAngles();
|
|
ApplyRoll(rollAmount.Value);
|
|
}
|
|
|
|
private void cbRelativeScale_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
ApplyScale();
|
|
}
|
|
|
|
#endregion
|
|
|
|
//HALP!
|
|
private void JitterThingsForm_HelpRequested(object sender, HelpEventArgs hlpevent)
|
|
{
|
|
General.ShowHelp("gzdb/features/all_modes/jitter.html");
|
|
hlpevent.Handled = true;
|
|
}
|
|
}
|
|
}
|