UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes
MaxED e8f52aecb9 Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
Location and active tab of all Edit Forms are now stored while GZDB is running.
Focus management between editing window and the rest of the interface should work better now.
Tag Explorer plugin: editing window was not updated properly when Edit forms were opened from Tag Explorer.
Tag Explorer plugin, UDMF: comment editing was incorrectly initialized in some cases.
2013-11-21 10:53:11 +00:00
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BaseVisualGeometrySector.cs Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats. 2013-09-19 09:17:49 +00:00
BaseVisualGeometrySidedef.cs Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00
BaseVisualMode.cs Visual mode, auto align textures: actually, it won't break anything if we vertical clamp texture offsets of a 3d floor sidedef while auto-aligning (this reverts a part of previous commit)... 2013-11-08 08:18:33 +00:00
BaseVisualSector.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
BaseVisualThing.cs Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats. 2013-09-19 09:17:49 +00:00
BaseVisualVertex.cs Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats. 2013-09-19 09:17:49 +00:00
Effect3DFloor.cs Textures with names starting with "-" were not processed correctly. 2013-07-31 12:38:47 +00:00
EffectBrightnessLevel.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
EffectCopySlope.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
EffectLineSlope.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
EffectPlaneCopySlope.cs Plane Copy effect (118) is now shown in Visual mode. 2013-04-16 12:52:40 +00:00
EffectThingLineSlope.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
EffectThingVertexSlope.cs Visual mode: fixed a couple of bugs in Visual vertex logic. 2013-09-05 13:30:59 +00:00
EffectUDMFVertexOffset.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
IVisualEventReceiver.cs Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats. 2013-09-19 09:17:49 +00:00
NullVisualEventReceiver.cs Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats. 2013-09-19 09:17:49 +00:00
SectorData.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
SectorEffect.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
SectorLevel.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
SectorLevelComparer.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
SectorLevelType.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
TexturePlane.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
ThingData.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VertexData.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VisualActionResult.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VisualCeiling.cs Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats. 2013-09-19 09:17:49 +00:00
VisualFloor.cs Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats. 2013-09-19 09:17:49 +00:00
VisualLower.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
VisualMiddle3D.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
VisualMiddleBack.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
VisualMiddleDouble.cs Texture Browser: textures can now be filtered by size. 2013-09-26 12:43:39 +00:00
VisualMiddleSingle.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
VisualSidedefParts.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VisualUpper.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
WallPolygon.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00