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BlockEntry.cs
Sector Info panel now shows how many sidedefs highlighted sector has.
2013-09-09 14:03:02 +00:00
BlockMap.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
GroupInfo.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Linedef.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
MapElement.cs
Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher.
2013-11-20 13:29:41 +00:00
MapElementCollection.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
MapOptions.cs
Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
2013-11-21 10:53:11 +00:00
MapSet.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
Sector.cs
Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes.
2013-09-11 08:49:45 +00:00
SelectableElement.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SelectionType.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Sidedef.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
SidedefPart.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Thing.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
UniFields.cs
Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases.
2013-09-05 13:03:17 +00:00
UniValue.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Vertex.cs
Sector Edit form and Linedef Edit form now support float texture offsets.
2013-07-08 13:13:28 +00:00