UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes/BaseClassicMode.cs
MaxED ff40bdc588 Fixed, Visual mode: fixed a crash when undoing 3d floor creation.
Fixed: 3d floor linedef indicators shown in Classic modes were not updated when 3d floor creation was undone in Visual mode.
Performance optimization when selecting sectors in Sectors mode with "Synchronized Things selection" setting enabled.
2015-11-08 20:20:46 +00:00

396 lines
11 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Geometry;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public abstract class BaseClassicMode : ClassicMode
{
#region ================== Constants
protected const int MULTISELECT_START_MOVE_PIXELS = 2; //mxd
#endregion
#region ================== Variables
protected bool paintselectpressed; //mxd
protected bool marqueSelectionIncludesThings; //mxd
#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Disposer
// Constructor
protected BaseClassicMode()
{
// Initialize
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
// Done
base.Dispose();
}
}
#endregion
#region ================== Methods
// This occurs when the user presses Copy. All selected geometry must be marked for copying!
public override bool OnCopyBegin()
{
General.Map.Map.MarkAllSelectedGeometry(true, false, true, true, false);
// Return true when anything is selected so that the copy continues
// We only have to check vertices for the geometry, because without selected
// vertices, no complete structure can exist.
return (General.Map.Map.GetMarkedVertices(true).Count > 0) ||
(General.Map.Map.GetMarkedThings(true).Count > 0);
}
// This is called when pasting begins
public override bool OnPasteBegin(PasteOptions options)
{
// These modes support pasting
return true;
}
// This is called when something was pasted.
public override void OnPasteEnd(PasteOptions options)
{
General.Map.Map.ClearAllSelected();
General.Map.Map.SelectMarkedGeometry(true, true);
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
// Switch to EditSelectionMode
EditSelectionMode editmode = new EditSelectionMode();
editmode.Pasting = true;
editmode.PasteOptions = options;
General.Editing.ChangeMode(editmode);
}
// Double-clicking
public override void OnMouseDoubleClick(MouseEventArgs e)
{
base.OnMouseDoubleClick(e);
int k = 0;
if(e.Button == MouseButtons.Left) k = (int)Keys.LButton;
if(e.Button == MouseButtons.Middle) k = (int)Keys.MButton;
if(e.Button == MouseButtons.Right) k = (int)Keys.RButton;
if(e.Button == MouseButtons.XButton1) k = (int)Keys.XButton1;
if(e.Button == MouseButtons.XButton2) k = (int)Keys.XButton2;
// Double select-click? Make that the same as single edit-click
if(General.Actions.GetActionByName("builder_classicselect").KeyMatches(k))
{
Actions.Action a = General.Actions.GetActionByName("builder_classicedit");
if(a != null) a.Invoke();
}
}
//mxd
protected override void OnUpdateMultiSelection()
{
base.OnUpdateMultiSelection();
if(General.Interface.CtrlState && General.Interface.ShiftState)
marqueSelectionMode = MarqueSelectionMode.INTERSECT;
else if(General.Interface.CtrlState)
marqueSelectionMode = MarqueSelectionMode.SUBTRACT;
else if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
marqueSelectionMode = MarqueSelectionMode.ADD;
else
marqueSelectionMode = MarqueSelectionMode.SELECT;
marqueSelectionIncludesThings = General.Interface.AltState;
}
//mxd
public override void OnMapTestEnd(bool testFromCurrentPosition)
{
base.OnMapTestEnd(testFromCurrentPosition);
General.Interface.RedrawDisplay(); // Redraw display to hide changes :)
}
//mxd
protected void PlaceThingsAtPositions(List<Vector2D> positions)
{
if (positions.Count < 1)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selection of some description!");
return;
}
General.Map.UndoRedo.CreateUndo("Place " + (positions.Count > 1 ? "things" : "thing"));
List<Thing> things = new List<Thing>();
// Create things
foreach (Vector2D pos in positions)
{
Thing t = General.Map.Map.CreateThing();
if(t != null)
{
General.Settings.ApplyDefaultThingSettings(t);
t.Move(pos);
t.UpdateConfiguration();
t.Selected = true;
t.SnapToAccuracy(); // Snap to map format accuracy
things.Add(t);
}
}
//Operation failed?..
if (things.Count < 1)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selection of some description!");
General.Map.UndoRedo.WithdrawUndo();
return;
}
//Show realtime thing edit dialog
General.Interface.OnEditFormValuesChanged += thingEditForm_OnValuesChanged;
if (General.Interface.ShowEditThings(things) == DialogResult.Cancel)
{
General.Map.UndoRedo.WithdrawUndo();
}
else
{
General.Interface.DisplayStatus(StatusType.Info, "Placed " + things.Count + " things.");
}
General.Interface.OnEditFormValuesChanged -= thingEditForm_OnValuesChanged;
}
//mxd
protected static void DeleteThings(ICollection<Thing> things)
{
if(things.Count == 0) return;
General.Map.Map.BeginAddRemove(); //mxd
// Dispose selected things
foreach(Thing t in things)
{
//mxd. Do some path reconnecting shenanigans...
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
string targetclass = string.Empty;
int targetarg = -1;
// Thing type can be changed in MAPINFO DoomEdNums block...
switch(info.ClassName.ToLowerInvariant())
{
case "interpolationpoint":
if(t.Tag != 0 && t.Args[3] != 0)
{
targetclass = "interpolationpoint";
targetarg = 3;
}
break;
case "patrolpoint":
if(t.Tag != 0 && t.Args[0] != 0)
{
targetclass = "patrolpoint";
targetarg = 0;
}
break;
}
// Try to reconnect path...
if(!string.IsNullOrEmpty(targetclass) && targetarg > -1)
{
General.Map.Map.EndAddRemove(); // We'll need to unlock the things array...
foreach(Thing other in General.Map.Map.Things)
{
if(other.Index == t.Index)
continue;
info = General.Map.Data.GetThingInfo(other.Type);
if(info.ClassName.ToLowerInvariant() == targetclass && other.Args[targetarg] == t.Tag)
{
other.Move(other.Position); //hacky way to call BeforePropsChange()...
other.Args[targetarg] = t.Args[targetarg];
break;
}
}
General.Map.Map.BeginAddRemove(); // We'll need to lock it again...
}
// Get rid of the thing
t.Dispose();
}
General.Map.Map.EndAddRemove(); //mxd
}
#endregion
#region ================== Events (mxd)
//mxd
private void thingEditForm_OnValuesChanged(object sender, EventArgs e)
{
// Update things filter
General.Map.ThingsFilter.Update();
// Update entire display
General.Interface.RedrawDisplay();
}
#endregion
#region ================== Actions
[BeginAction("placevisualstart")]
public void PlaceVisualStartThing()
{
Thing thingfound = null;
// Not during volatile mode
if(this.Attributes.Volatile) return;
// Mouse must be inside window
if(!mouseinside) return;
General.Interface.DisplayStatus(StatusType.Action, "Placed Visual Mode camera start thing.");
// Go for all things
List<Thing> things = new List<Thing>(General.Map.Map.Things);
foreach(Thing t in things)
{
if(t.Type == General.Map.Config.Start3DModeThingType)
{
if(thingfound == null)
{
// Move this thing
t.Move(mousemappos);
thingfound = t;
}
else
{
// One was already found and moved, delete this one
t.Dispose();
}
}
}
// No thing found?
if(thingfound == null)
{
// Make a new one
Thing t = General.Map.Map.CreateThing();
if(t != null)
{
t.Type = General.Map.Config.Start3DModeThingType;
t.Move(mousemappos);
t.UpdateConfiguration();
General.Map.ThingsFilter.Update();
thingfound = t;
}
}
if(thingfound != null)
{
// Make sure that the found thing is between ceiling and floor
thingfound.DetermineSector();
if(thingfound.Position.z < 0.0f) thingfound.Move(thingfound.Position.x, thingfound.Position.y, 0.0f);
if(thingfound.Sector != null)
{
if((thingfound.Position.z + 50.0f) > (thingfound.Sector.CeilHeight - thingfound.Sector.FloorHeight))
thingfound.Move(thingfound.Position.x, thingfound.Position.y,
thingfound.Sector.CeilHeight - thingfound.Sector.FloorHeight - 50.0f);
}
}
// Update Visual Mode camera
General.Map.VisualCamera.PositionAtThing();
// Redraw display to show changes
General.Interface.RedrawDisplay();
}
//mxd
[BeginAction("classicpaintselect")]
protected virtual void OnPaintSelectBegin()
{
paintselectpressed = true;
}
//mxd
[EndAction("classicpaintselect")]
protected virtual void OnPaintSelectEnd()
{
paintselectpressed = false;
}
//mxd
[BeginAction("togglehighlight")]
public void ToggleHighlight()
{
BuilderPlug.Me.UseHighlight = !BuilderPlug.Me.UseHighlight;
General.Interface.DisplayStatus(StatusType.Action, "Highlight is now " + (BuilderPlug.Me.UseHighlight ? "ON" : "OFF") + ".");
// Redraw display to show changes
General.Interface.RedrawDisplay();
}
//mxd
[BeginAction("syncedthingedit")]
public void ToggleSyncronizedThingsEdit()
{
BuilderPlug.Me.SyncronizeThingEdit = !BuilderPlug.Me.SyncronizeThingEdit;
General.Interface.DisplayStatus(StatusType.Info, (BuilderPlug.Me.SyncronizeThingEdit ?
"Things editing is SYNCRONIZED" :
"Things editing is not syncronized"));
// Update interface
BuilderPlug.Me.MenusForm.SyncronizeThingEditButton.Checked = BuilderPlug.Me.SyncronizeThingEdit;
BuilderPlug.Me.MenusForm.SyncronizeThingEditLinedefsItem.Checked = BuilderPlug.Me.SyncronizeThingEdit;
BuilderPlug.Me.MenusForm.SyncronizeThingEditSectorsItem.Checked = BuilderPlug.Me.SyncronizeThingEdit;
}
#endregion
}
}