mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-17 23:51:10 +00:00
e8cda3c9c5
Added: Tab text now looks differently when appropriate script was changed. Added: Script Editor now has it's own status bar. Added: several files can now be opened at once when using "Open File" command. Added: ACS scripts navigator now shows script and function arguments. Changed: when closing a tab, previous tab is selected instead of the first tab. Changed: SCRIPTS lump can't be compiled as a library. Changed: external acs files can only be compiled as libraries. Changed: when an external acs file is marked as #library, it will be saved as [library name].o alongside [filename].acs. Fixed: files opened using "Open File" command were immediately flagged as changed. Fixed: Script Editor was unable to navigate to error location after clicking on the error description when the error was in include file. Updated ZDoom ACC.
136 lines
3.5 KiB
C#
136 lines
3.5 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Config;
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using System.IO;
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using CodeImp.DoomBuilder.Compilers;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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internal sealed class ScriptLumpDocumentTab : ScriptDocumentTab
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private readonly string lumpname;
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private readonly bool ismapheader;
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#endregion
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#region ================== Properties
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public override bool ExplicitSave { get { return false; } }
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public override bool IsSaveAsRequired { get { return false; } }
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public override bool IsClosable { get { return false; } }
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public override bool IsReconfigurable { get { return false; } }
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public override string Filename { get { return lumpname; } } //mxd
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public ScriptLumpDocumentTab(ScriptEditorPanel panel, string lumpname, ScriptConfiguration config) : base(panel)
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{
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// Initialize
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if(lumpname == MapManager.CONFIG_MAP_HEADER)
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{
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this.lumpname = MapManager.TEMP_MAP_HEADER;
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this.ismapheader = true;
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}
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else
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{
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this.lumpname = lumpname;
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this.ismapheader = false;
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}
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this.config = config;
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editor.SetupStyles(config);
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// Load the lump data
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MemoryStream stream = General.Map.GetLumpData(this.lumpname);
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if(stream != null)
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{
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editor.SetText(stream.ToArray());
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editor.ClearUndoRedo();
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UpdateNavigator(); //mxd
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}
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// Set title
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IsChanged = false; //mxd. Not changed yet
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SetTitle(ismapheader ? General.Map.Options.CurrentName : this.lumpname.ToUpper());
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}
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#endregion
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#region ================== Methods
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// Compile script
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public override void Compile()
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{
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//mxd. List of errors. UpdateScriptNames can return errors and also updates acs includes list
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List<CompilerError> errors = (config.ScriptType == ScriptType.ACS ? General.Map.UpdateScriptNames() : new List<CompilerError>());
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//mxd. Errors already?..
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if(errors.Count > 0)
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{
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// Feed errors to panel
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panel.ShowErrors(errors);
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return;
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}
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// Compile
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General.Map.CompileLump((ismapheader ? MapManager.CONFIG_MAP_HEADER : lumpname), true);
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//mxd. Update script navigator
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UpdateNavigator();
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// Feed errors to panel
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panel.ShowErrors(General.Map.Errors);
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}
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// Implicit save
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public override bool Save()
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{
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// Store the lump data
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MemoryStream stream = new MemoryStream(editor.GetText());
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General.Map.SetLumpData(lumpname, stream);
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editor.IsChanged = false;
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UpdateTitle(); //mxd
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return true;
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}
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// This checks if a script error applies to this script
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public override bool VerifyErrorForScript(CompilerError e)
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{
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return (string.Compare(e.filename, "?" + lumpname, true) == 0);
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}
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#endregion
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#region ================== Events
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#endregion
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}
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}
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