UltimateZoneBuilder/Build/Compilers/ZDoom
MaxED e8cda3c9c5 Script Editor:
Added: Tab text now looks differently when appropriate script was changed.
Added: Script Editor now has it's own status bar.
Added: several files can now be opened at once when using "Open File" command.
Added: ACS scripts navigator now shows script and function arguments.
Changed: when closing a tab, previous tab is selected instead of the first tab.
Changed: SCRIPTS lump can't be compiled as a library.
Changed: external acs files can only be compiled as libraries.
Changed: when an external acs file is marked as #library, it will be saved as [library name].o alongside [filename].acs.
Fixed: files opened using "Open File" command were immediately flagged as changed.
Fixed: Script Editor was unable to navigate to error location after clicking on the error description when the error was in include file.
Updated ZDoom ACC.
2015-11-30 14:18:42 +00:00
..
acc.cfg Script Editor: 2015-11-30 14:18:42 +00:00
acc.exe Fixed, ACC compiler: in some cases ACC errors were ignored. 2015-11-24 10:46:49 +00:00
zcommon.acs Added subdirectory support for compilers, so that multiple versions of the same compilers can be used without renaming files 2009-03-28 10:22:53 +00:00
zdefs.acs Script Editor: 2015-11-30 14:18:42 +00:00
zspecial.acs Fixed, Visual mode: fixed a crash when trying to render a Thing with translucent or additive renderstyle outside of any sector. 2015-11-09 12:20:08 +00:00
zwvars.acs Added subdirectory support for compilers, so that multiple versions of the same compilers can be used without renaming files 2009-03-28 10:22:53 +00:00