mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-02-17 09:32:34 +00:00
When Draw Rectangle or Draw Ellipse mode is enabled, it's settings are now shown in side panel. Draw Ellipse mode: increased maximum number of sides to 512. Changed the way tags are shown in Tag Selector controls. Tags without labels are now shown as a number (not "Tag N"), and tags with label are now shown as "N (label)", not "label (N)". Tag labels are now shown in Thing, Sector and Linedef info panels. Once again changed the way things are rendered while dragged. Rearranged the label in PairedIntControl and PairedFieldControl (it is now behind numeric controls). Optimized MapSet.GetSectorByCoordinates().
169 lines
5 KiB
C#
169 lines
5 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Collections.Generic;
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#endregion
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namespace CodeImp.DoomBuilder.Rendering
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{
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/// <summary>
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/// Presentation settings
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/// </summary>
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public class Presentation
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{
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// Constants for static instances
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public const float THINGS_BACK_ALPHA = 0.3f;
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public const float THINGS_HIDDEN_ALPHA = 0.66f;
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// Static instances
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private static Presentation standard;
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private static Presentation things;
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private static Presentation dragThings; //mxd
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// Static properties
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public static Presentation Standard { get { return standard; } }
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public static Presentation Things { get { return things; } }
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public static Presentation DragThings { get { return dragThings; } } //mxd
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// Variables
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protected internal List<PresentLayer> layers;
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// Constructor
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public Presentation()
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{
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// Initialize
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layers = new List<PresentLayer>();
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}
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// Copy constructor
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public Presentation(Presentation p)
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{
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layers = new List<PresentLayer>(p.layers);
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}
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// This creates the static instances
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internal static void Initialize()
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{
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// Standard classic mode
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standard = new Presentation();
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standard.layers.Add(new PresentLayer(RendererLayer.Background, BlendingMode.Mask, General.Settings.BackgroundAlpha));
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standard.layers.Add(new PresentLayer(RendererLayer.Surface, BlendingMode.Mask));
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standard.layers.Add(new PresentLayer(RendererLayer.Things, BlendingMode.Alpha, THINGS_BACK_ALPHA));
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standard.layers.Add(new PresentLayer(RendererLayer.Grid, BlendingMode.Mask));
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standard.layers.Add(new PresentLayer(RendererLayer.Geometry, BlendingMode.Alpha, 1f, true));
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standard.layers.Add(new PresentLayer(RendererLayer.Overlay, BlendingMode.Alpha, 1f, true));
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// Things classic mode
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things = new Presentation();
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things.layers.Add(new PresentLayer(RendererLayer.Background, BlendingMode.Mask, General.Settings.BackgroundAlpha));
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things.layers.Add(new PresentLayer(RendererLayer.Surface, BlendingMode.Mask));
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things.layers.Add(new PresentLayer(RendererLayer.Grid, BlendingMode.Mask));
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things.layers.Add(new PresentLayer(RendererLayer.Geometry, BlendingMode.Alpha, 1f, true));
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things.layers.Add(new PresentLayer(RendererLayer.Things, BlendingMode.Alpha, 1f, false));
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things.layers.Add(new PresentLayer(RendererLayer.Overlay, BlendingMode.Alpha, 1f, true));
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//mxd. Drag things in Classic mode
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dragThings = new Presentation();
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dragThings.layers.Add(new PresentLayer(RendererLayer.Background, BlendingMode.Mask, General.Settings.BackgroundAlpha));
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dragThings.layers.Add(new PresentLayer(RendererLayer.Surface, BlendingMode.Mask));
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dragThings.layers.Add(new PresentLayer(RendererLayer.Things, BlendingMode.Alpha, 1f));
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dragThings.layers.Add(new PresentLayer(RendererLayer.Grid, BlendingMode.Mask));
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dragThings.layers.Add(new PresentLayer(RendererLayer.Geometry, BlendingMode.Alpha, 1f, true));
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dragThings.layers.Add(new PresentLayer(RendererLayer.Overlay, BlendingMode.Alpha, 1f, true));
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dragThings.layers.Add(new PresentLayer(RendererLayer.Things, BlendingMode.Alpha, 0.5f));
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}
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}
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/// <summary>
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/// Customizable Presentation
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/// </summary>
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public class CustomPresentation : Presentation
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{
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// Allow public adding
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public void AddLayer(PresentLayer layer)
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{
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this.layers.Add(layer);
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}
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}
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public struct PresentLayer
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{
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public RendererLayer layer;
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public BlendingMode blending;
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public float alpha;
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public bool antialiasing;
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// Constructor
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public PresentLayer(RendererLayer layer, BlendingMode blending, float alpha, bool antialiasing)
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{
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this.layer = layer;
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this.blending = blending;
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this.alpha = alpha;
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this.antialiasing = antialiasing;
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}
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// Constructor
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public PresentLayer(RendererLayer layer, BlendingMode blending, float alpha)
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{
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this.layer = layer;
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this.blending = blending;
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this.alpha = alpha;
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this.antialiasing = false;
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}
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// Constructor
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public PresentLayer(RendererLayer layer, BlendingMode blending)
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{
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this.layer = layer;
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this.blending = blending;
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this.alpha = 1f;
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this.antialiasing = false;
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}
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// Constructor
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public PresentLayer(RendererLayer layer)
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{
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this.layer = layer;
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this.blending = BlendingMode.None;
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this.alpha = 1f;
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this.antialiasing = false;
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}
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}
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// The different layers
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public enum RendererLayer
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{
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Background,
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Grid,
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Things,
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Geometry,
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Overlay,
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Surface
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}
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// Blending modes
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public enum BlendingMode
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{
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None,
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Mask,
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Alpha,
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Additive,
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}
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}
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