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a7488939af
Map Options Form: example map name now uses current game's naming scheme.
84 lines
1.8 KiB
C++
84 lines
1.8 KiB
C++
//-----------------------------------------------------------------------------
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//
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// Copyright(C) 1993-1996 Id Software, Inc.
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// Copyright(C) 2005 Simon Howard
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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//
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// DESCRIPTION:
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// WAD I/O functions.
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//
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//-----------------------------------------------------------------------------
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#ifndef __W_WAD__
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#define __W_WAD__
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#include <stdio.h>
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#include "doomtype.h"
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#include "w_file.h"
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//
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// TYPES
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//
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//
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// WADFILE I/O related stuff.
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//
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typedef struct lumpinfo_s lumpinfo_t;
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struct lumpinfo_s
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{
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char name[8];
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int position;
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int size;
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bool is_map_header; // e.g. MAP01 or E1M1
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bool is_hexen;
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};
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extern lumpinfo_t *lumpinfo;
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extern int numlumps;
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// andrewj: only a single file can be added now
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bool W_AddFile (const char *filename);
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void W_RemoveFile(void);
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int W_CheckNumForName (const char *name);
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int W_LumpLength (int lumpnum);
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// andrewj: all lump loading must occur between these calls
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void W_BeginRead(void);
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void W_EndRead();
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byte * W_LoadLump(int lumpnum);
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void W_FreeLump(byte * data);
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#endif /* __W_WAD__ */
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//--- editor settings ---
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// vi:ts=4:sw=4:noexpandtab
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// Emacs style mode select -*- C++ -*-
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