UltimateZoneBuilder/Source/Core/Data
2014-09-22 00:16:42 +00:00
..
BitmapImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ColorImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ColormapImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DataLocation.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DataLocationList.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DataManager.cs MODELDEF parser: fixed a crash when trying to add a model definition when another one was already created for the same actor. 2014-09-22 00:16:42 +00:00
DataReader.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
DirectoryReader.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
DynamicBitmapImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FileImage.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
FlatImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
HighResImage.cs Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture. 2014-07-15 08:08:57 +00:00
ImageData.cs Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture. 2014-07-15 08:08:57 +00:00
ImageDataFormat.cs Flat textures were loaded incorrectly in some cases. 2013-12-20 09:24:43 +00:00
ImageLoadState.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PatchNames.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PK3FileImage.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
PK3Reader.cs According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
PK3StructuredReader.cs UDMF map format: increased maximum supported texture name length to 2048. 2014-05-19 13:33:38 +00:00
Playpal.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PreviewManager.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ResourceImage.cs Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align Textures to Selection (Y)" and "Auto-align Textures to Selection (X and Y)" actions. 2013-09-03 09:34:28 +00:00
SimpleTextureImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SpriteImage.cs Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
TextureImage.cs Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture. 2014-07-15 08:08:57 +00:00
TexturePatch.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
UnknownImage.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
WADReader.cs Added "Paste Properties Options" form, which lets you pick properties for 'Copy Properties' and 'Paste Properties' actions. 2014-04-09 10:16:33 +00:00