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AllTexturesSet.cs
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Fixed a crash when opening Thing Filters form when non-UDMF map was loaded.
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2013-12-03 10:50:33 +00:00 |
ArgumentInfo.cs
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
CompilerInfo.cs
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Map compilers are no longer copied to a temporary folder when compiling map lumps.
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2014-05-15 13:16:30 +00:00 |
ConfigurationInfo.cs
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Linedef Edit Form, UDMF: a waring is now shown when trying to apply a non-zero action without any activation flags.
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2014-09-08 21:26:30 +00:00 |
DefinedTextureSet.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
EnumItem.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
EnumList.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
FlagTranslation.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
GameConfiguration.cs
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Proper labels are now displayed for generalized sector effects.
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2014-09-04 12:34:26 +00:00 |
GeneralizedBit.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
GeneralizedCategory.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
GeneralizedOption.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
IFilledTextureSet.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
INumberedTitle.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
LinedefActionCategory.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
LinedefActionInfo.cs
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Game Configurations: added "requiresactivation" linedef property (defaults to "true").
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2014-09-15 23:37:55 +00:00 |
LinedefActivateInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
MapLumpInfo.cs
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Script type can now be chosen when creating a new map and changed in Map Options form.
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2014-07-11 10:13:26 +00:00 |
MatchingTextureSet.cs
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Fixed a crash when opening Thing Filters form when non-UDMF map was loaded.
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2013-12-03 10:50:33 +00:00 |
NodebuilderInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PasteOptions.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ProgramConfiguration.cs
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Preferences Form: renamed "Scale models in visual modes" to "Stretched view in visual modes". When enabled, this setting now increases vertical scale of the world and sprites in visual mode instead of decreasing vertical scale of models.
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2014-09-20 18:34:06 +00:00 |
ResourceTextureSet.cs
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Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture.
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2014-07-15 08:08:57 +00:00 |
ScriptConfiguration.cs
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Script type can now be chosen when creating a new map and changed in Map Options form.
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2014-07-11 10:13:26 +00:00 |
SectorEffectInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
SkillInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TagType.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TextureSet.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ThingCategory.cs
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Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode.
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2014-02-20 12:36:09 +00:00 |
ThingsFlagsCompare.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
ThingTypeInfo.cs
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Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things.
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2014-08-11 09:39:21 +00:00 |
UniversalFieldInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |