UltimateZoneBuilder/Source/Native
2020-09-11 22:22:36 +02:00
..
OpenGL Fixes for non-Windows platforms (#371 by alexey-lysiuk) 2020-03-17 21:37:58 +02:00
VPO Move vpo native code into BuilderNative as it is easier to manage. The plugins folder doesn't support including native dlls properly anyway. 2020-04-19 15:56:24 +02:00
Backend.cpp Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format 2020-01-15 23:28:17 +01:00
Backend.h Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format 2020-01-15 23:28:17 +01:00
BuilderNative.vcxproj Fix BuilderNative.vcxproj to work in both Visual Studio 2017 and 2019 at the same time 2020-07-29 04:09:44 +02:00
BuilderNative.vcxproj.filters Move vpo native code into BuilderNative as it is easier to manage. The plugins folder doesn't support including native dlls properly anyway. 2020-04-19 15:56:24 +02:00
BuilderNative.vcxproj.user - add BuilderNative library that does the actual rendering 2019-08-09 06:18:08 +02:00
exports.def Move vpo native code into BuilderNative as it is easier to manage. The plugins folder doesn't support including native dlls properly anyway. 2020-04-19 15:56:24 +02:00
fasttrig.h Unix build fixes 2020-01-06 08:07:52 +01:00
Matrix.cpp Add the license that applies to BuilderNative 2019-12-23 00:13:09 +01:00
Precomp.cpp Add the license that applies to BuilderNative 2019-12-23 00:13:09 +01:00
Precomp.h Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
RawMouse.cpp Fallback C# implementation for when rawmouse is not present 2020-09-11 22:22:36 +02:00
RawMouse.h Add the license that applies to BuilderNative 2019-12-23 00:13:09 +01:00