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BaseVisualGeometrySector.cs
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Added Doom and Doom 2 game configurations for vanilla Doom and Boom engines.
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2014-02-27 10:08:31 +00:00 |
BaseVisualGeometrySidedef.cs
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UDMF: added "transparent" linedef flag.
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2014-05-05 14:24:57 +00:00 |
BaseVisualMode.cs
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UDMF map format: increased maximum supported texture name length to 2048.
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2014-05-19 13:33:38 +00:00 |
BaseVisualSector.cs
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Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
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2014-03-05 09:21:28 +00:00 |
BaseVisualThing.cs
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Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
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2014-04-30 10:01:22 +00:00 |
BaseVisualVertex.cs
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Visual mode: when changing height of a triangular sector all vertices of which have height offset, vertex heights will be changed instead of sector's floor/ceiling height (this allows to edit terrain without the use of vertex handles).
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2014-02-03 11:19:12 +00:00 |
Effect3DFloor.cs
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Textures with names starting with "-" were not processed correctly.
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2013-07-31 12:38:47 +00:00 |
EffectBrightnessLevel.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
EffectCopySlope.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
EffectLineSlope.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
EffectPlaneCopySlope.cs
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More fixes of 118:Plane_Copy effect implementation...
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2014-05-06 08:21:10 +00:00 |
EffectSectorSlope.cs
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UDMF sector slopes: looks like 4-th parameter is used in GZDoom after all :)
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2014-05-20 07:45:19 +00:00 |
EffectThingLineSlope.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
EffectThingSlope.cs
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Added ThingSlope patch by Boris (adds support for Sector tilt things (9502 and 9503) in Visual mode).
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2014-01-20 11:44:41 +00:00 |
EffectThingVertexSlope.cs
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Visual mode: fixed a couple of bugs in Visual vertex logic.
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2013-09-05 13:30:59 +00:00 |
EffectUDMFVertexOffset.cs
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UDMF map format: increased maximum supported texture name length to 2048.
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2014-05-19 13:33:38 +00:00 |
IVisualEventReceiver.cs
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Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats.
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2013-09-19 09:17:49 +00:00 |
NullVisualEventReceiver.cs
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Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats.
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2013-09-19 09:17:49 +00:00 |
SectorData.cs
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UDMF map format: increased maximum supported texture name length to 2048.
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2014-05-19 13:33:38 +00:00 |
SectorEffect.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
SectorLevel.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
SectorLevelComparer.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
SectorLevelType.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
TexturePlane.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
ThingData.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VertexData.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VisualActionResult.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VisualCeiling.cs
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Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
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2014-03-05 09:21:28 +00:00 |
VisualFloor.cs
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Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
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2014-03-05 09:21:28 +00:00 |
VisualLower.cs
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In some cases, texture offsets were adjusted when it wasn't required when splitting linedefs.
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2014-03-12 10:39:24 +00:00 |
VisualMiddle3D.cs
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Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
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2014-03-05 09:21:28 +00:00 |
VisualMiddleBack.cs
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Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
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2014-03-05 09:21:28 +00:00 |
VisualMiddleDouble.cs
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Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
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2014-03-05 09:21:28 +00:00 |
VisualMiddleSingle.cs
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Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
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2014-03-05 09:21:28 +00:00 |
VisualSidedefParts.cs
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Selected things are now dragged while dragging vertices, linedefs and sectors.
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2014-01-13 08:06:56 +00:00 |
VisualUpper.cs
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Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
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2014-03-05 09:21:28 +00:00 |
WallPolygon.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |