UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/ResultUnknownTexture.cs
MaxED 7faf6bc13e Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
Error Checker mode: added "Check missing flats" check.
Error Checker mode: fixed several descriptions. 
Sprite patches for sprites defined in TEXTURES are now loaded from Sprites namespace.
Some of my older texture alignment code didn't work properly when strict texture/flat handling ("mixtextureflats" game configuration flag set to false) was enabled.
Fixed some incorrect checks for missing texture ("-").
2014-03-05 09:21:28 +00:00

119 lines
3.5 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultUnknownTexture : ErrorResult
{
#region ================== Variables
private Sidedef side;
private SidedefPart part;
#endregion
#region ================== Properties
public override int Buttons { get { return 2; } }
public override string Button1Text { get { return "Remove Texture"; } }
public override string Button2Text { get { return "Add Default Texture"; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public ResultUnknownTexture(Sidedef sd, SidedefPart part)
{
// Initialize
this.side = sd;
this.part = part;
this.viewobjects.Add(sd);
this.description = "This sidedef uses an unknown texture. This could be the result of missing resources, or a mistyped texture name. Click the 'Remove Texture' button to remove the texture or click on 'Add Default Texture' to use a known texture instead.";
}
#endregion
#region ================== Methods
// This must return the string that is displayed in the listbox
public override string ToString()
{
switch(part)
{
case SidedefPart.Upper:
return "Sidedef " + side.Index + " has unknown upper texture \"" + side.HighTexture + "\"";
case SidedefPart.Middle:
return "Sidedef " + side.Index + " has unknown middle texture \"" + side.MiddleTexture + "\"";
case SidedefPart.Lower:
return "Sidedef " + side.Index + " has unknown lower texture \"" + side.LowTexture + "\"";
default:
return "ERROR";
}
}
// Rendering
public override void PlotSelection(IRenderer2D renderer)
{
renderer.PlotLinedef(side.Line, General.Colors.Selection);
renderer.PlotVertex(side.Line.Start, ColorCollection.VERTICES);
renderer.PlotVertex(side.Line.End, ColorCollection.VERTICES);
}
// Fix by removing texture
public override bool Button1Click(bool batchMode)
{
if(!batchMode) General.Map.UndoRedo.CreateUndo("Remove unknown texture");
switch(part)
{
case SidedefPart.Upper: side.SetTextureHigh("-"); break;
case SidedefPart.Middle: side.SetTextureMid("-"); break;
case SidedefPart.Lower: side.SetTextureLow("-"); break;
}
General.Map.Map.Update();
return true;
}
// Fix by setting default texture
public override bool Button2Click(bool batchMode)
{
if(!batchMode) General.Map.UndoRedo.CreateUndo("Unknown texture correction");
General.Settings.FindDefaultDrawSettings();
switch(part)
{
case SidedefPart.Upper: side.SetTextureHigh(General.Map.Options.DefaultTopTexture); break;
case SidedefPart.Middle: side.SetTextureMid(General.Map.Options.DefaultWallTexture); break;
case SidedefPart.Lower: side.SetTextureLow(General.Map.Options.DefaultBottomTexture); break;
}
General.Map.Map.Update();
return true;
}
#endregion
}
}