UltimateZoneBuilder/Source/Core/Rendering
MaxED bafb8ed511 UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
Texture scale controls now have "Link" button. 
Thing, Sector (UDMF) and Linedef edit forms now work in realtime mode.
Some more fixes in Edit form realtime update stuff.
Removed some unused variables and functions.
2013-07-19 15:30:58 +00:00
..
ColorCollection.cs Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors). 2013-05-20 10:43:34 +00:00
ColorSetting.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
D3DDevice.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
D3DShader.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Display2DShader.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlatQuad.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlatVertex.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ID3DResource.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
IRenderer2D.cs "Toggle Full Brightness" action now works in Classic modes. 2013-06-13 11:32:00 +00:00
IRenderer3D.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PixelColor.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PixelColorBlock.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Plotter.cs Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors). 2013-05-20 10:43:34 +00:00
Presentation.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Renderer.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Renderer2D.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Renderer3D.cs DECORATE Scale actor property is now taken into account when rendering models. 2013-06-14 11:40:18 +00:00
RenderLayers.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
RenderPasses.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ShaderManager.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceBufferSet.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceEntry.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceEntryCollection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceManager.cs "Toggle Full Brightness" action now works in Classic modes. 2013-06-13 11:32:00 +00:00
SurfaceUpdate.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextAlignment.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextFont.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextLabel.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Things2DShader.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ViewMode.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
World3DShader.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
WorldVertex.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00