.. |
Actions
|
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
|
2013-07-19 15:30:58 +00:00 |
Compilers
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
Config
|
Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O).
|
2013-07-23 14:25:03 +00:00 |
Controls
|
Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O).
|
2013-07-23 14:25:03 +00:00 |
Data
|
Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O).
|
2013-07-23 14:25:03 +00:00 |
Editing
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
General
|
Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O).
|
2013-07-23 14:25:03 +00:00 |
Geometry
|
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
|
2013-07-19 15:30:58 +00:00 |
GZBuilder
|
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
|
2013-07-19 15:30:58 +00:00 |
IO
|
Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O).
|
2013-07-23 14:25:03 +00:00 |
Map
|
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
|
2013-07-19 15:30:58 +00:00 |
Plugins
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
Properties
|
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
|
2013-07-19 15:30:58 +00:00 |
Rendering
|
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
|
2013-07-19 15:30:58 +00:00 |
Resources
|
Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O).
|
2013-07-23 14:25:03 +00:00 |
Types
|
Added RandomFloat Universal field type. To use it, change Filed type to "Decimal (random)" and enter a value as 'min max'.
|
2013-07-10 13:40:18 +00:00 |
VisualModes
|
Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O).
|
2013-07-23 14:25:03 +00:00 |
Windows
|
Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O).
|
2013-07-23 14:25:03 +00:00 |
ZDoom
|
Added "Select Things in Selected Sectors" action.
|
2013-04-25 09:43:24 +00:00 |
Builder.csproj
|
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
|
2013-07-19 15:30:58 +00:00 |
Builder.sln
|
Sector Edit form and Linedef Edit form now support float texture offsets.
|
2013-07-08 13:13:28 +00:00 |