mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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31 lines
1.3 KiB
HTML
31 lines
1.3 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder features</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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<style type="text/css">
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<!--
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.style1 {color: #990000}
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-->
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</style>
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title"><h1>Event lines</h1></div>
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<div id="contents">
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<p>Event lines can be toggled using GZDoom toolbar or using <a href="gz_actions.html#eventlines">"Toggle Event lines"</a> action.<br />Color of event lines can be changed in Preferences -> <a href="gz_settings.html">Appearance.</a></p>
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<p>Several things will happen when event lines are enabled:</p>
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<p>1. Arrows will be drawn to all action targets for currently highlighted item in 2D modes:
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<img src="gz_evt_lines1.jpg" /></p>
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<p>2. Order, in which patrol points and interpolation points are connected will be shown in 2D and Visual modes:
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<img src="gz_evt_lines2.jpg" /></p>
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</div>
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</body>
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